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@visactor/vtable

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canvas table width high performance

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"use strict"; Object.defineProperty(exports, "__esModule", { value: !0 }), exports.InertiaScroll = exports.isHorizontalScrollable = exports.isVerticalScrollable = exports.handleWhell = void 0; const ts_types_1 = require("../ts-types"); function handleWhell(event, state, isWheelEvent = !0) { var _a; let {deltaX: deltaX, deltaY: deltaY} = event; event.shiftKey && event.deltaY && (deltaX = deltaY, deltaY = 0); const [optimizedDeltaX, optimizedDeltaY] = optimizeScrollXY(deltaX, deltaY, { horizontal: 1, vertical: 1 }); (optimizedDeltaX || optimizedDeltaY) && state.interactionState !== ts_types_1.InteractionState.scrolling && state.updateInteractionState(ts_types_1.InteractionState.scrolling), optimizedDeltaX && (state.setScrollLeft(state.scroll.horizontalBarPos + optimizedDeltaX, event), state.showHorizontalScrollBar(!0)), optimizedDeltaY && (state.setScrollTop(state.scroll.verticalBarPos + optimizedDeltaY, event), state.showVerticalScrollBar(!0)), isWheelEvent && state.resetInteractionState(state.interactionStateBeforeScroll), (null === (_a = event.nativeEvent) || void 0 === _a ? void 0 : _a.cancelable) && ("none" === state.table.internalProps.overscrollBehavior || Math.abs(deltaY) >= Math.abs(deltaX) && 0 !== deltaY && isVerticalScrollable(deltaY, state) || Math.abs(deltaY) <= Math.abs(deltaX) && 0 !== deltaX && isHorizontalScrollable(deltaX, state)) && event.nativeEvent.preventDefault(); } function optimizeScrollXY(x, y, ratio) { var _a, _b; const angle = Math.abs(x / y), deltaX = angle <= .5 ? 0 : x, deltaY = angle > 2 ? 0 : y; return [ Math.ceil(deltaX * (null !== (_a = ratio.horizontal) && void 0 !== _a ? _a : 0)), Math.ceil(deltaY * (null !== (_b = ratio.vertical) && void 0 !== _b ? _b : 0)) ]; } function isVerticalScrollable(deltaY, state) { return 0 != state.table.getAllRowsHeight() - state.table.scenegraph.height && (!isScrollToTop(deltaY, state) && !isScrollToBottom(deltaY, state)); } function isHorizontalScrollable(deltaX, state) { return 0 != state.table.getAllColsWidth() - state.table.scenegraph.width && (!isScrollToLeft(deltaX, state) && !isScrollToRight(deltaX, state)); } function isScrollToTop(deltaY, state) { return 0 !== state.table.getAllRowsHeight() - state.table.scenegraph.height && deltaY <= 0 && state.scroll.verticalBarPos < 1; } function isScrollToBottom(deltaY, state) { var _a; const sizeTolerance = (null === (_a = state.table.options.customConfig) || void 0 === _a ? void 0 : _a._disableColumnAndRowSizeRound) ? 1 : 0, totalHeight = state.table.getAllRowsHeight() - state.table.scenegraph.height; return 0 !== totalHeight && deltaY >= 0 && Math.abs(state.scroll.verticalBarPos - totalHeight) < 1 + sizeTolerance; } function isScrollToLeft(deltaX, state) { return 0 !== state.table.getAllColsWidth() - state.table.scenegraph.width && deltaX <= 0 && state.scroll.horizontalBarPos < 1; } function isScrollToRight(deltaX, state) { var _a; const sizeTolerance = (null === (_a = state.table.options.customConfig) || void 0 === _a ? void 0 : _a._disableColumnAndRowSizeRound) ? 1 : 0, totalWidth = state.table.getAllColsWidth() - state.table.scenegraph.width; return 0 !== totalWidth && deltaX >= 0 && Math.abs(state.scroll.horizontalBarPos - totalWidth) < 1 + sizeTolerance; } exports.handleWhell = handleWhell, exports.isVerticalScrollable = isVerticalScrollable, exports.isHorizontalScrollable = isHorizontalScrollable; class InertiaScroll { constructor(stateManager) { this.stateManager = stateManager; } setScrollHandle(scrollHandle) { this.scrollHandle = scrollHandle; } startInertia(speedX, speedY, friction) { this.lastTime = Date.now(), this.speedX = speedX, this.speedY = speedY, this.friction = friction, this.runingId || (this.runingId = requestAnimationFrame(this.inertia.bind(this))); } inertia() { var _a; const now = Date.now(), dffTime = now - this.lastTime; let stopped = !0; const f = Math.pow(this.friction, dffTime / 16), newSpeedX = f * this.speedX, newSpeedY = f * this.speedY; let dx = 0, dy = 0; Math.abs(newSpeedX) > .05 && (stopped = !1, dx = (this.speedX + newSpeedX) / 2 * dffTime), Math.abs(newSpeedY) > .05 && (stopped = !1, dy = (this.speedY + newSpeedY) / 2 * dffTime), null === (_a = this.scrollHandle) || void 0 === _a || _a.call(this, dx, dy), stopped ? this.runingId = null : (this.lastTime = now, this.speedX = newSpeedX, this.speedY = newSpeedY, this.runingId = requestAnimationFrame(this.inertia.bind(this))); } endInertia() { cancelAnimationFrame(this.runingId), this.runingId = null; } isInertiaScrolling() { return !!this.runingId; } } exports.InertiaScroll = InertiaScroll; //# sourceMappingURL=scroll.js.map