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@visactor/vrender-kits

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import type { IPointLike, TextMeasure, ITextMeasureSpec, IMatrix, Matrix } from '@visactor/vutils'; import type { ICamera, ICanvas, ICommonStyleParams, IConicalGradientData, IContext2d, ISetCommonStyleParams, ISetStrokeStyleParams, IStrokeStyleParams, ITextStyleParams, mat4, EnvType, vec3, CustomPath2D } from '@visactor/vrender-core'; export declare class RoughContext2d implements IContext2d { static env: EnvType; originContext: IContext2d; customPath: CustomPath2D; constructor(originContext: IContext2d, customPath: CustomPath2D); reset(setTransform?: boolean): void; beginPath(): void; moveTo(x: number, y: number, z?: number): void; lineTo(x: number, y: number, z?: number): void; bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number, z?: number): void; quadraticCurveTo(cpx: number, cpy: number, x: number, y: number, z?: number): void; arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean, z?: number): void; arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void; ellipse(x: number, y: number, radiusX: number, radiusY: number, rotation: number, startAngle: number, endAngle: number, anticlockwise?: boolean): void; rect(x: number, y: number, w: number, h: number, z?: number): void; closePath(): void; get canvas(): ICanvas; set canvas(value: ICanvas); get camera(): ICamera | undefined; set camera(value: ICamera | undefined); get modelMatrix(): mat4 | undefined; set modelMatrix(value: mat4 | undefined); get nativeContext(): CanvasRenderingContext2D | any; set nativeContext(value: CanvasRenderingContext2D | any); get _inuse(): boolean; set _inuse(value: boolean); get inuse(): boolean; set inuse(value: boolean); get stack(): Matrix[]; set stack(value: Matrix[]); get disableFill(): boolean | undefined; set disableFill(value: boolean | undefined); get disableStroke(): boolean | undefined; set disableStroke(value: boolean | undefined); get disableBeginPath(): boolean | undefined; set disableBeginPath(value: boolean | undefined); get fontFamily(): string; set fontFamily(value: string); get fontSize(): number; set fontSize(value: number); get _clearMatrix(): IMatrix; set _clearMatrix(value: IMatrix); get dpr(): number; set dpr(value: number); get baseGlobalAlpha(): number; set baseGlobalAlpha(value: number); get drawPromise(): Promise<any> | undefined; set drawPromise(value: Promise<any> | undefined); get mathTextMeasure(): TextMeasure<ITextMeasureSpec>; set mathTextMeasure(value: TextMeasure<ITextMeasureSpec>); get fillStyle(): string | CanvasGradient | CanvasPattern; set fillStyle(value: string | CanvasGradient | CanvasPattern); get font(): string; set font(value: string); get globalAlpha(): number; set globalAlpha(value: number); get lineCap(): CanvasLineCap; set lineCap(value: CanvasLineCap); get lineDashOffset(): number; set lineDashOffset(value: number); get lineJoin(): CanvasLineJoin; set lineJoin(value: CanvasLineJoin); get lineWidth(): number; set lineWidth(value: number); get miterLimit(): number; set miterLimit(value: number); get shadowBlur(): number; set shadowBlur(value: number); get shadowColor(): string; set shadowColor(value: string); get shadowOffsetX(): number; set shadowOffsetX(value: number); get shadowOffsetY(): number; set shadowOffsetY(value: number); get strokeStyle(): string | CanvasGradient | CanvasPattern; set strokeStyle(value: string | CanvasGradient | CanvasPattern); get textAlign(): CanvasTextAlign; set textAlign(value: CanvasTextAlign); get textBaseline(): CanvasTextBaseline; set textBaseline(value: CanvasTextBaseline); get currentMatrix(): IMatrix; save(): void; restore(): void; highPerformanceSave(): void; highPerformanceRestore(): void; rotate(rad: number, setTransform?: boolean): void; scale(sx: number, sy: number, setTransform?: boolean): void; setScale(sx: number, sy: number, setTransform?: boolean): void; scalePoint(sx: number, sy: number, px: number, py: number, setTransform?: boolean): void; setTransform(a: number, b: number, c: number, d: number, e: number, f: number, setTransform?: boolean, dpr?: number): void; setTransformFromMatrix(matrix: Matrix, setTransform?: boolean, dpr?: number): void; resetTransform(setTransform?: boolean, dpr?: number): void; transform(a: number, b: number, c: number, d: number, e: number, f: number, setTransform?: boolean): void; transformFromMatrix(matrix: Matrix, setTransform?: boolean): void; translate(x: number, y: number, setTransform?: boolean): void; rotateDegrees(deg: number, setTransform?: boolean): void; rotateAbout(rad: number, x: number, y: number, setTransform?: boolean): void; rotateDegreesAbout(deg: number, x: number, y: number, setTransform?: boolean): void; setTransformForCurrent(force?: boolean): void; clip(fillRule?: CanvasFillRule): void; clip(path: Path2D, fillRule?: CanvasFillRule): void; fill(path?: Path2D, fillRule?: CanvasFillRule): void; stroke(path?: Path2D): void; fillRect(x: number, y: number, width: number, height: number): void; strokeRect(x: number, y: number, width: number, height: number): void; fillText(text: string, x: number, y: number, z?: number): void; strokeText(text: string, x: number, y: number, z?: number): void; clearRect(x: number, y: number, w: number, h: number): void; drawImage(...args: any[]): void; createImageData(...args: any[]): ImageData; getImageData(sx: number, sy: number, sw: number, sh: number): ImageData; putImageData(imagedata: ImageData, dx: number, dy: number): void; createLinearGradient(x0: number, y0: number, x1: number, y1: number): CanvasGradient; createRadialGradient(x0: number, y0: number, r0: number, x1: number, y1: number, r1: number): CanvasGradient; createConicGradient(x: number, y: number, startAngle: number, endAngle: number): IConicalGradientData; createPattern(image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement, repetition: string): CanvasPattern; getLineDash(): number[]; setLineDash(segments: number[]): void; clear(): void; measureText(text: string, method?: 'native' | 'simple' | 'quick'): { width: number; }; isPointInPath(x: number, y: number): boolean; isPointInStroke(x: number, y: number): boolean; project(x: number, y: number, z?: number): IPointLike; view(x: number, y: number, z?: number): vec3; getCanvas(): ICanvas; getContext(): CanvasRenderingContext2D | any; setCommonStyle(params: ISetCommonStyleParams, attribute: ICommonStyleParams, offsetX: number, offsetY: number, defaultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]): void; setShadowBlendStyle(params: ISetCommonStyleParams, attribute: ICommonStyleParams, defaultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]): void; setStrokeStyle(params: ISetStrokeStyleParams, attribute: IStrokeStyleParams, offsetX: number, offsetY: number, defaultParams?: IStrokeStyleParams | any): void; setTextStyle(params: Partial<ITextStyleParams>, defaultParams?: ITextStyleParams, z?: number): void; setTextStyleWithoutAlignBaseline(params: Partial<ITextStyleParams>, defaultParams?: ITextStyleParams, z?: number): void; clearMatrix(setTransform?: boolean, dpr?: number): void; setClearMatrix(a: number, b: number, c: number, d: number, e: number, f: number): void; onlyTranslate(dpr?: number): boolean; cloneMatrix(m: Matrix): Matrix; draw(): void; release(...params: any): void; }