@visactor/vrender-kits
Version:
## Description
30 lines (23 loc) • 1.54 kB
JavaScript
var __decorate = this && this.__decorate || function(decorators, target, key, desc) {
var d, c = arguments.length, r = c < 3 ? target : null === desc ? desc = Object.getOwnPropertyDescriptor(target, key) : desc;
if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) (d = decorators[i]) && (r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r);
return c > 3 && r && Object.defineProperty(target, key, r), r;
}, __metadata = this && this.__metadata || function(k, v) {
if ("object" == typeof Reflect && "function" == typeof Reflect.metadata) return Reflect.metadata(k, v);
};
import { Matrix } from "@visactor/vutils";
import { injectable } from "@visactor/vrender-core";
import { BrowserContext2d } from "../browser";
let NodeContext2d = class extends BrowserContext2d {
constructor(canvas, dpr) {
super(canvas, dpr);
const context = canvas.nativeCanvas.getContext("2d");
if (!context) throw new Error("发生错误,获取2d上下文失败");
this.nativeContext = context, this.canvas = canvas, this.matrix = new Matrix(1, 0, 0, 1, 0, 0),
this.stack = [], this.dpr = null != dpr ? dpr : 1;
}
release(...params) {}
};
NodeContext2d.env = "node", NodeContext2d = __decorate([ injectable(), __metadata("design:paramtypes", [ Object, Number ]) ], NodeContext2d);
export { NodeContext2d };
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