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@visactor/vrender-core

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import type { IAABBBounds } from '@visactor/vutils'; import { Graphic } from './graphic'; import type { ICustomPath2D, IPath, IPathGraphicAttribute } from '../interface'; import { CustomPath2D } from '../common/custom-path2d'; export declare class Path extends Graphic<IPathGraphicAttribute> implements IPath { type: 'path'; cache?: ICustomPath2D; static NOWORK_ANIMATE_ATTR: { strokeSeg: number; boundsPadding: number; pickMode: number; boundsMode: number; customPickShape: number; pickable: number; childrenPickable: number; visible: number; zIndex: number; layout: number; keepDirIn3d: number; globalZIndex: number; outerBorder: number; innerBorder: number; lineDash: number; lineCap: number; lineJoin: number; miterLimit: number; strokeBoundsBuffer: number; scaleCenter: number; anchor: number; anchor3d: number; postMatrix: number; backgroundMode: number; background: number; texture: number; cursor: number; html: number; path: number; customPath: number; }; constructor(params: IPathGraphicAttribute); get pathShape(): ICustomPath2D; isValid(): boolean; private _isValid; getParsedPathShape(): CustomPath2D; getGraphicTheme(): Required<IPathGraphicAttribute>; protected updateAABBBounds(attribute: IPathGraphicAttribute, pathTheme: Required<IPathGraphicAttribute>, aabbBounds: IAABBBounds): import("@visactor/vutils").IBounds; protected doUpdateAABBBounds(full?: boolean): import("@visactor/vutils").IBounds; protected doUpdatePathShape(): void; protected needUpdateTags(keys: string[]): boolean; protected needUpdateTag(key: string): boolean; toCustomPath(): CustomPath2D; clone(): Path; getNoWorkAnimateAttr(): Record<string, number>; } export declare function createPath(attributes: IPathGraphicAttribute): IPath;