@visactor/vrender-core
Version:
## Description
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TypeScript
import type { IAABBBounds } from '@visactor/vutils';
import { Graphic } from './graphic';
import type { ICustomPath2D, IPath, IPathGraphicAttribute } from '../interface';
import { CustomPath2D } from '../common/custom-path2d';
export declare class Path extends Graphic<IPathGraphicAttribute> implements IPath {
type: 'path';
cache?: ICustomPath2D;
static NOWORK_ANIMATE_ATTR: {
strokeSeg: number;
boundsPadding: number;
pickMode: number;
boundsMode: number;
customPickShape: number;
pickable: number;
childrenPickable: number;
visible: number;
zIndex: number;
layout: number;
keepDirIn3d: number;
globalZIndex: number;
outerBorder: number;
innerBorder: number;
lineDash: number;
lineCap: number;
lineJoin: number;
miterLimit: number;
strokeBoundsBuffer: number;
scaleCenter: number;
anchor: number;
anchor3d: number;
postMatrix: number;
backgroundMode: number;
background: number;
texture: number;
cursor: number;
html: number;
path: number;
customPath: number;
};
constructor(params: IPathGraphicAttribute);
get pathShape(): ICustomPath2D;
isValid(): boolean;
private _isValid;
getParsedPathShape(): CustomPath2D;
getGraphicTheme(): Required<IPathGraphicAttribute>;
protected updateAABBBounds(attribute: IPathGraphicAttribute, pathTheme: Required<IPathGraphicAttribute>, aabbBounds: IAABBBounds): import("@visactor/vutils").IBounds;
protected doUpdateAABBBounds(full?: boolean): import("@visactor/vutils").IBounds;
protected doUpdatePathShape(): void;
protected needUpdateTags(keys: string[]): boolean;
protected needUpdateTag(key: string): boolean;
toCustomPath(): CustomPath2D;
clone(): Path;
getNoWorkAnimateAttr(): Record<string, number>;
}
export declare function createPath(attributes: IPathGraphicAttribute): IPath;