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@visactor/vrender-core

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import type { IAABBBounds } from '@visactor/vutils'; import type { IArc, IArcGraphicAttribute } from '../interface/graphic/arc'; import { Graphic } from './graphic'; import { CustomPath2D } from '../common/custom-path2d'; import type { GraphicType } from '../interface'; export declare class Arc extends Graphic<IArcGraphicAttribute> implements IArc { type: GraphicType; static NOWORK_ANIMATE_ATTR: { strokeSeg: number; boundsPadding: number; pickMode: number; boundsMode: number; customPickShape: number; pickable: number; childrenPickable: number; visible: number; zIndex: number; layout: number; keepDirIn3d: number; globalZIndex: number; outerBorder: number; innerBorder: number; lineDash: number; lineCap: number; lineJoin: number; miterLimit: number; strokeBoundsBuffer: number; scaleCenter: number; anchor: number; anchor3d: number; postMatrix: number; backgroundMode: number; background: number; texture: number; cursor: number; html: number; cap: number; }; constructor(params: IArcGraphicAttribute); isValid(): boolean; private _isValid; getParsedCornerRadius(): number | number[]; getParsedAngle(): { startAngle: number; endAngle: number; sc: number; ec: number; } | { startAngle: number; endAngle: number; sc?: undefined; ec?: undefined; }; getParsePadAngle(startAngle: number, endAngle: number): { outerStartAngle: number; outerEndAngle: number; innerStartAngle: number; innerEndAngle: number; innerDeltaAngle: number; outerDeltaAngle: number; }; getGraphicTheme(): Required<IArcGraphicAttribute>; protected updateAABBBounds(attribute: IArcGraphicAttribute, arcTheme: Required<IArcGraphicAttribute>, aabbBounds: IAABBBounds, full?: boolean): import("@visactor/vutils").IBounds; protected updateArcAABBBoundsImprecise(attribute: IArcGraphicAttribute, arcTheme: Required<IArcGraphicAttribute>, aabbBounds: IAABBBounds): IAABBBounds; protected updateArcAABBBoundsAccurate(attribute: IArcGraphicAttribute, arcTheme: Required<IArcGraphicAttribute>, aabbBounds: IAABBBounds): IAABBBounds; protected needUpdateTags(keys: string[]): boolean; protected needUpdateTag(key: string): boolean; toCustomPath(): CustomPath2D; clone(): Arc; getNoWorkAnimateAttr(): Record<string, number>; } export declare function createArc(attributes: IArcGraphicAttribute): IArc;