@visactor/vrender-core
Version:
## Description
47 lines (41 loc) • 1.92 kB
JavaScript
import { quadLength, quadPointAt } from "../../bezier-utils";
import { CurveTypeEnum, Direction } from "../../enums";
import { Curve } from "./base";
import { abs, atan2, max, min } from "@visactor/vutils";
import { divideQuad } from "./cubic-bezier";
export class QuadraticBezierCurve extends Curve {
constructor(p0, p1, p2) {
super(), this.type = CurveTypeEnum.QuadraticBezierCurve, this.p0 = p0, this.p1 = p1,
this.p2 = p2;
}
_validPoint() {
return Number.isFinite(this.p0.x + this.p0.y + this.p1.x + this.p1.y + this.p2.x + this.p2.y);
}
getPointAt(t) {
if (!1 !== this.defined) return quadPointAt(this.p0, this.p1, this.p2, t);
throw new Error("defined为false的点不能getPointAt");
}
calcLength() {
return this._validPoint() ? quadLength(this.p0, this.p1, this.p2, 0) : 60;
}
calcProjLength(direction) {
return direction === Direction.ROW ? abs(this.p0.x - this.p2.x) : direction === Direction.COLUMN ? abs(this.p0.y - this.p2.y) : 0;
}
getAngleAt(t) {
const minT = max(t - .01, 0), maxT = min(t + .01, 1), minP = this.getPointAt(minT), maxP = this.getPointAt(maxT);
return atan2(maxP.y - minP.y, maxP.x - minP.x);
}
draw(path, x, y, sx, sy, percent) {
if (path.moveTo(this.p0.x * sx + x, this.p0.y * sy + y), percent >= 1) path.quadraticCurveTo(this.p1.x * sx + x, this.p1.y * sy + y, this.p2.x * sx + x, this.p2.y * sy + y); else if (percent > 0) {
const [curve1] = divideQuad(this, percent);
path.quadraticCurveTo(curve1.p1.x * sx + x, curve1.p1.y * sy + y, curve1.p2.x * sx + x, curve1.p2.y * sy + y);
}
}
getYAt(x) {
throw new Error("QuadraticBezierCurve暂不支持getYAt");
}
includeX(x) {
throw new Error("QuadraticBezierCurve暂不支持includeX");
}
}
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