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@visactor/vrender-core

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import { quadLength, quadPointAt } from "../../bezier-utils"; import { CurveTypeEnum, Direction } from "../../enums"; import { Curve } from "./base"; import { abs, atan2, max, min } from "@visactor/vutils"; import { divideQuad } from "./cubic-bezier"; export class QuadraticBezierCurve extends Curve { constructor(p0, p1, p2) { super(), this.type = CurveTypeEnum.QuadraticBezierCurve, this.p0 = p0, this.p1 = p1, this.p2 = p2; } _validPoint() { return Number.isFinite(this.p0.x + this.p0.y + this.p1.x + this.p1.y + this.p2.x + this.p2.y); } getPointAt(t) { if (!1 !== this.defined) return quadPointAt(this.p0, this.p1, this.p2, t); throw new Error("defined为false的点不能getPointAt"); } calcLength() { return this._validPoint() ? quadLength(this.p0, this.p1, this.p2, 0) : 60; } calcProjLength(direction) { return direction === Direction.ROW ? abs(this.p0.x - this.p2.x) : direction === Direction.COLUMN ? abs(this.p0.y - this.p2.y) : 0; } getAngleAt(t) { const minT = max(t - .01, 0), maxT = min(t + .01, 1), minP = this.getPointAt(minT), maxP = this.getPointAt(maxT); return atan2(maxP.y - minP.y, maxP.x - minP.x); } draw(path, x, y, sx, sy, percent) { if (path.moveTo(this.p0.x * sx + x, this.p0.y * sy + y), percent >= 1) path.quadraticCurveTo(this.p1.x * sx + x, this.p1.y * sy + y, this.p2.x * sx + x, this.p2.y * sy + y); else if (percent > 0) { const [curve1] = divideQuad(this, percent); path.quadraticCurveTo(curve1.p1.x * sx + x, curve1.p1.y * sy + y, curve1.p2.x * sx + x, curve1.p2.y * sy + y); } } getYAt(x) { throw new Error("QuadraticBezierCurve暂不支持getYAt"); } includeX(x) { throw new Error("QuadraticBezierCurve暂不支持includeX"); } } //# sourceMappingURL=quadratic-bezier.js.map