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@visactor/vrender-core

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"use strict"; Object.defineProperty(exports, "__esModule", { value: !0 }), exports.QuadraticBezierCurve = void 0; const bezier_utils_1 = require("../../bezier-utils"), enums_1 = require("../../enums"), base_1 = require("./base"), vutils_1 = require("@visactor/vutils"), cubic_bezier_1 = require("./cubic-bezier"); class QuadraticBezierCurve extends base_1.Curve { constructor(p0, p1, p2) { super(), this.type = enums_1.CurveTypeEnum.QuadraticBezierCurve, this.p0 = p0, this.p1 = p1, this.p2 = p2; } _validPoint() { return Number.isFinite(this.p0.x + this.p0.y + this.p1.x + this.p1.y + this.p2.x + this.p2.y); } getPointAt(t) { if (!1 !== this.defined) return (0, bezier_utils_1.quadPointAt)(this.p0, this.p1, this.p2, t); throw new Error("defined为false的点不能getPointAt"); } calcLength() { return this._validPoint() ? (0, bezier_utils_1.quadLength)(this.p0, this.p1, this.p2, 0) : 60; } calcProjLength(direction) { return direction === enums_1.Direction.ROW ? (0, vutils_1.abs)(this.p0.x - this.p2.x) : direction === enums_1.Direction.COLUMN ? (0, vutils_1.abs)(this.p0.y - this.p2.y) : 0; } getAngleAt(t) { const minT = (0, vutils_1.max)(t - .01, 0), maxT = (0, vutils_1.min)(t + .01, 1), minP = this.getPointAt(minT), maxP = this.getPointAt(maxT); return (0, vutils_1.atan2)(maxP.y - minP.y, maxP.x - minP.x); } draw(path, x, y, sx, sy, percent) { if (path.moveTo(this.p0.x * sx + x, this.p0.y * sy + y), percent >= 1) path.quadraticCurveTo(this.p1.x * sx + x, this.p1.y * sy + y, this.p2.x * sx + x, this.p2.y * sy + y); else if (percent > 0) { const [curve1] = (0, cubic_bezier_1.divideQuad)(this, percent); path.quadraticCurveTo(curve1.p1.x * sx + x, curve1.p1.y * sy + y, curve1.p2.x * sx + x, curve1.p2.y * sy + y); } } getYAt(x) { throw new Error("QuadraticBezierCurve暂不支持getYAt"); } includeX(x) { throw new Error("QuadraticBezierCurve暂不支持includeX"); } } exports.QuadraticBezierCurve = QuadraticBezierCurve; //# sourceMappingURL=quadratic-bezier.js.map