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@visactor/vrender-core

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import type { IMatrix, IMatrixLike } from '@visactor/vutils'; import { Matrix } from '@visactor/vutils'; import type { mat4, Releaseable, IAllocate } from '../interface'; export declare const MatrixAllocate: unique symbol; export declare const Mat4Allocate: unique symbol; export declare function createMat4(): mat4; export declare class DefaultMatrixAllocate implements IAllocate<IMatrix>, Releaseable { protected pools: IMatrix[]; allocate(a: number, b: number, c: number, d: number, e: number, f: number): IMatrix; allocateByObj(matrix: IMatrixLike): IMatrix; free(d: Matrix): void; get length(): number; release(...params: any): void; } export declare class DefaultMat4Allocate implements IAllocate<mat4>, Releaseable { protected pools: mat4[]; static identity(out: mat4): import("@visactor/vutils").mat4; allocate(): mat4; allocateByObj(d: mat4): mat4; free(m: mat4): void; get length(): number; release(...params: any): void; } export declare const matrixAllocate: DefaultMatrixAllocate; export declare const mat4Allocate: DefaultMat4Allocate;