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@visactor/vrender-components

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components library for dp visualization

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import { AbstractComponent } from '../core/base'; import type { ComponentOptions } from '../interface'; import { Slider } from '../slider'; import { Controller } from './controller'; import type { PlayerEventEnum, PlayerAttributes } from './type'; export declare abstract class BasePlayer<T> extends AbstractComponent<Required<PlayerAttributes>> { static defaultAttributes: { visible: boolean; data: any[]; interval: number; orient: string; align: string; size: { height: number; width: number; }; slider: { visible: boolean; space: number; dx: number; dy: number; railStyle: { cornerRadius: number; }; trackStyle: {}; handlerStyle: {}; }; controller: { visible: boolean; start: { key: string; position: string; space: number; visible: boolean; style: { x: number; y: number; dx: number; dy: number; size: number; }; order: number; }; pause: { key: string; position: string; visible: boolean; style: { x: number; y: number; dx: number; dy: number; size: number; }; order: number; space: number; }; forward: { key: string; position: string; visible: boolean; style: { x: number; y: number; dx: number; dy: number; size: number; }; order: number; space: number; }; backward: { key: string; position: string; visible: boolean; style: { x: number; y: number; dx: number; dy: number; size: number; }; order: number; space: number; }; }; }; protected _slider: Slider; protected _controller: Controller; protected _data: any[]; protected _minIndex: number; getMinIndex(): number; protected _maxIndex: number; getMaxIndex(): number; private _sliderVisible; private _railStyle; private _trackStyle; private _handlerStyle; private _controllerVisible; private _start; private _pause; private _forward; private _backward; private _size; private _orient; protected _dataIndex: number; getDataIndex(): number; private _layoutInfo; abstract play(): void; abstract pause(): void; abstract backward(): void; abstract forward(): void; constructor(attributes: T, options?: ComponentOptions); _initAttributes(): void; _initDataIndex(): void; private _initLayoutInfo; private _updateSliderAttrs; private _initSlider; private _updateControllerAttrs; private _initController; render(): void; renderSlider(): void; renderController(): void; dispatchCustomEvent(eventType: PlayerEventEnum, dataIndex: number): void; }