@visactor/vrender-components
Version:
components library for dp visualization
126 lines (125 loc) • 3.63 kB
TypeScript
import { AbstractComponent } from '../core/base';
import type { ComponentOptions } from '../interface';
import { Slider } from '../slider';
import { Controller } from './controller';
import type { PlayerEventEnum, PlayerAttributes } from './type';
export declare abstract class BasePlayer<T> extends AbstractComponent<Required<PlayerAttributes>> {
static defaultAttributes: {
visible: boolean;
data: any[];
interval: number;
orient: string;
align: string;
size: {
height: number;
width: number;
};
slider: {
visible: boolean;
space: number;
dx: number;
dy: number;
railStyle: {
cornerRadius: number;
};
trackStyle: {};
handlerStyle: {};
};
controller: {
visible: boolean;
start: {
key: string;
position: string;
space: number;
visible: boolean;
style: {
x: number;
y: number;
dx: number;
dy: number;
size: number;
};
order: number;
};
pause: {
key: string;
position: string;
visible: boolean;
style: {
x: number;
y: number;
dx: number;
dy: number;
size: number;
};
order: number;
space: number;
};
forward: {
key: string;
position: string;
visible: boolean;
style: {
x: number;
y: number;
dx: number;
dy: number;
size: number;
};
order: number;
space: number;
};
backward: {
key: string;
position: string;
visible: boolean;
style: {
x: number;
y: number;
dx: number;
dy: number;
size: number;
};
order: number;
space: number;
};
};
};
protected _slider: Slider;
protected _controller: Controller;
protected _data: any[];
protected _minIndex: number;
getMinIndex(): number;
protected _maxIndex: number;
getMaxIndex(): number;
private _sliderVisible;
private _railStyle;
private _trackStyle;
private _handlerStyle;
private _controllerVisible;
private _start;
private _pause;
private _forward;
private _backward;
private _size;
private _orient;
protected _dataIndex: number;
getDataIndex(): number;
private _layoutInfo;
abstract play(): void;
abstract pause(): void;
abstract backward(): void;
abstract forward(): void;
constructor(attributes: T, options?: ComponentOptions);
_initAttributes(): void;
_initDataIndex(): void;
private _initLayoutInfo;
private _updateSliderAttrs;
private _initSlider;
private _updateControllerAttrs;
private _initController;
render(): void;
renderSlider(): void;
renderController(): void;
dispatchCustomEvent(eventType: PlayerEventEnum, dataIndex: number): void;
}