@visactor/vrender-components
Version:
components library for dp visualization
42 lines (37 loc) • 2.26 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: !0
}), exports.PolygonSectorCrosshair = void 0;
const vutils_1 = require("@visactor/vutils"), constant_1 = require("../constant"), base_1 = require("./base"), register_1 = require("./register"), axis_1 = require("../axis");
(0, register_1.loadPolygonSectorCrosshairComponent)();
class PolygonSectorCrosshair extends base_1.CrosshairBase {
constructor(attributes, options) {
super((null == options ? void 0 : options.skipDefault) ? attributes : (0, vutils_1.merge)({}, PolygonSectorCrosshair.defaultAttributes, attributes));
}
renderCrosshair(container) {
const {center: center, radius: radius, innerRadius: innerRadius = 0, polygonSectorStyle: polygonSectorStyle} = this.attribute, {startAngle: startAngle, endAngle: endAngle} = this.attribute, points = [];
points.push((0, vutils_1.polarToCartesian)(center, innerRadius, startAngle)), points.push((0,
vutils_1.polarToCartesian)(center, radius * Math.cos((endAngle - startAngle) / 2), startAngle)),
points.push((0, vutils_1.polarToCartesian)(center, radius, (startAngle + endAngle) / 2)),
points.push((0, vutils_1.polarToCartesian)(center, radius * Math.cos((endAngle - startAngle) / 2), endAngle)),
points.push((0, vutils_1.polarToCartesian)(center, innerRadius, endAngle));
return container.createOrUpdateChild("crosshair-polygon-sector", Object.assign({
path: (0, axis_1.getPolygonPath)(points, !0)
}, polygonSectorStyle), "path");
}
setLocation(point) {
const {center: center, startAngle: startAngle = constant_1.POLAR_START_ANGLE, endAngle: endAngle = constant_1.POLAR_END_ANGLE} = this.attribute, sectorAngle = endAngle - startAngle, pointAngle = (0,
vutils_1.radianToDegree)((0, vutils_1.getAngleByPoint)(center, point));
this.setAttributes({
startAngle: pointAngle - sectorAngle / 2,
endAngle: pointAngle + sectorAngle / 2
});
}
}
exports.PolygonSectorCrosshair = PolygonSectorCrosshair, PolygonSectorCrosshair.defaultAttributes = {
polygonSectorStyle: {
fill: "#b2bacf",
opacity: .2
}
};
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