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@visactor/vrender-animate

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This module provides a graph-based animation system for VRender.

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import type { IAnimate, IGraphic } from '@visactor/vrender-core'; import type { IAnimationState } from './types'; import { AnimationStateManager, AnimationStateStore } from './animation-state'; import type { IAnimationConfig } from '../executor/executor'; export declare class GraphicStateExtension { _getAnimationStateManager(graphic: IGraphic): AnimationStateManager; _getAnimationStateStore(graphic: IGraphic): AnimationStateStore; trackAnimate(animate: IAnimate): void; untrackAnimate(animateId: string | number): void; forEachTrackedAnimate(cb: (animate: IAnimate) => void): void; getTrackedAnimates(): Map<string | number, IAnimate>; hasTrackedAnimate(): boolean; registerAnimationState(state: IAnimationState): this; applyAnimationState(state: string[], animationConfig: (IAnimationState | IAnimationState[])[], callback?: (empty?: boolean) => void): this; applyAppearState(animationConfig: IAnimationConfig, callback?: () => void): this; applyDisappearState(animationConfig: IAnimationConfig, callback?: () => void): this; applyUpdateState(animationConfig: IAnimationConfig, callback?: () => void): this; applyHighlightState(animationConfig: IAnimationConfig, callback?: () => void): this; applyUnhighlightState(animationConfig: IAnimationConfig, callback?: () => void): this; stopAnimationState(state: string, type?: 'start' | 'end' | Record<string, any>, deep?: boolean): this; clearAnimationStates(): this; reApplyAnimationState(state: string, deep?: boolean): this; static extend(graphic: IGraphic): IGraphic; }