@visactor/vrender-animate
Version:
This module provides a graph-based animation system for VRender.
67 lines (60 loc) • 2.85 kB
JavaScript
import { isNumberClose, isValidNumber } from "@visactor/vutils";
import { ACustomAnimate } from "./custom-animate";
import { applyAnimationFrameAttributes, applyAppearStartAttributes } from "./transient";
export const rotateIn = (graphic, options) => {
var _a;
const attributeAngle = null !== (_a = graphic.getFinalAttribute().angle) && void 0 !== _a ? _a : 0;
let angle = 0;
return angle = isNumberClose(attributeAngle / (2 * Math.PI), 0) ? Math.round(attributeAngle / (2 * Math.PI)) * Math.PI * 2 : isValidNumber(null == options ? void 0 : options.angle) ? options.angle : "anticlockwise" === (null == options ? void 0 : options.orient) ? Math.ceil(attributeAngle / (2 * Math.PI)) * Math.PI * 2 : Math.floor(attributeAngle / (2 * Math.PI)) * Math.PI * 2,
{
from: {
angle: angle
},
to: {
angle: attributeAngle
}
};
};
export const rotateOut = (graphic, options) => {
var _a;
const finalAngle = null !== (_a = graphic.getFinalAttribute().angle) && void 0 !== _a ? _a : 0;
let angle = 0;
return angle = isNumberClose(finalAngle / (2 * Math.PI), 0) ? Math.round(finalAngle / (2 * Math.PI)) * Math.PI * 2 : isValidNumber(null == options ? void 0 : options.angle) ? options.angle : "anticlockwise" === (null == options ? void 0 : options.orient) ? Math.ceil(finalAngle / (2 * Math.PI)) * Math.PI * 2 : Math.floor(finalAngle / (2 * Math.PI)) * Math.PI * 2,
{
from: {
angle: finalAngle
},
to: {
angle: angle
}
};
};
export class RotateBase extends ACustomAnimate {
constructor(from, to, duration, easing, params) {
super(from, to, duration, easing, params);
}
onUpdate(end, ratio, out) {
const attrs = {};
this.propKeys.forEach((key => {
attrs[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;
})), applyAnimationFrameAttributes(this.target, attrs), this.target.addUpdatePositionTag(),
this.target.addUpdateShapeAndBoundsTag();
}
}
export class RotateIn extends RotateBase {
onBind() {
var _a;
super.onBind();
const {from: from, to: to} = rotateIn(this.target, this.params.options);
this.props = to, this.propKeys = [ "angle" ], this.from = from, this.to = to, this.target.applyFinalAttributeToAttribute(),
!1 !== (null === (_a = this.params.controlOptions) || void 0 === _a ? void 0 : _a.immediatelyApply) && applyAppearStartAttributes(this.target, from);
}
}
export class RotateOut extends RotateBase {
onBind() {
super.onBind();
const {from: from, to: to} = rotateOut(this.target, this.params.options);
this.props = to, this.propKeys = [ "angle" ], this.from = from, this.to = to;
}
}
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