@visactor/vrender-animate
Version:
This module provides a graph-based animation system for VRender.
147 lines (137 loc) • 6.76 kB
JavaScript
import { isNil, isNumber, isValid } from "@visactor/vutils";
import { ACustomAnimate } from "./custom-animate";
import { applyAnimationFrameNumberAttributes, applyAppearStartAttributes } from "./transient";
function growHeightInIndividual(graphic, options, animationParameters) {
const attrs = graphic.getFinalAttribute(), y = attrs.y, y1 = attrs.y1, height = attrs.height;
if (options && "negative" === options.orient) {
const computedY1 = isValid(height) ? Math.max(y, y + height) : Math.max(y, y1);
return {
from: {
y: computedY1,
y1: isNil(y1) ? void 0 : computedY1,
height: isNil(height) ? void 0 : 0
},
to: {
y: y,
y1: y1,
height: height
}
};
}
const computedY = isValid(height) ? Math.min(y, y + height) : Math.min(y, y1);
return {
from: {
y: computedY,
y1: isNil(y1) ? void 0 : computedY,
height: isNil(height) ? void 0 : 0
},
to: {
y: y,
y1: y1,
height: height
}
};
}
function growHeightInOverall(graphic, options, animationParameters) {
var _a, _b, _c;
const attrs = graphic.getFinalAttribute(), y = attrs.y, y1 = attrs.y1, height = attrs.height;
let overallValue;
return options && "negative" === options.orient ? isNumber(options.overall) ? overallValue = options.overall : animationParameters.group ? (overallValue = null !== (_c = null !== (_a = animationParameters.groupHeight) && void 0 !== _a ? _a : null === (_b = options.layoutRect) || void 0 === _b ? void 0 : _b.height) && void 0 !== _c ? _c : animationParameters.group.getBounds().height(),
animationParameters.groupHeight = overallValue) : overallValue = animationParameters.height : overallValue = isNumber(null == options ? void 0 : options.overall) ? options.overall : 0,
{
from: {
y: overallValue,
y1: isNil(y1) ? void 0 : overallValue,
height: isNil(height) ? void 0 : 0
},
to: {
y: y,
y1: y1,
height: height
}
};
}
const growHeightIn = (graphic, options, animationParameters) => {
var _a;
return !1 !== (null !== (_a = null == options ? void 0 : options.overall) && void 0 !== _a && _a) ? growHeightInOverall(graphic, options, animationParameters) : growHeightInIndividual(graphic, options, animationParameters);
};
export class GrowHeightIn extends ACustomAnimate {
constructor(from, to, duration, easing, params) {
super(from, to, duration, easing, params);
}
onBind() {
var _a, _b, _c;
super.onBind();
const {from: from, to: to} = growHeightIn(this.target, this.params.options, this.params), fromAttrs = null !== (_b = null === (_a = this.target.context) || void 0 === _a ? void 0 : _a.lastAttrs) && void 0 !== _b ? _b : from;
this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
this.from = fromAttrs, this.to = to, this.target.applyFinalAttributeToAttribute(),
!1 !== (null === (_c = this.params.controlOptions) || void 0 === _c ? void 0 : _c.immediatelyApply) && applyAppearStartAttributes(this.target, fromAttrs);
}
onEnd(cb) {
super.onEnd(cb);
}
onUpdate(end, ratio, out) {
applyAnimationFrameNumberAttributes(this.target, this.propKeys, this.from, this.to, ratio),
this.target.addUpdatePositionTag(), this.target.addUpdateShapeAndBoundsTag();
}
}
function growHeightOutIndividual(graphic, options, animationParameters) {
const attrs = graphic.getFinalAttribute(), y = attrs.y, y1 = attrs.y1, height = attrs.height;
if (options && "negative" === options.orient) {
const computedY1 = isValid(height) ? Math.max(y, y + height) : Math.max(y, y1);
return {
to: {
y: computedY1,
y1: isNil(y1) ? void 0 : computedY1,
height: isNil(height) ? void 0 : 0
}
};
}
const computedY = isValid(height) ? Math.min(y, y + height) : Math.min(y, y1);
return {
to: {
y: computedY,
y1: isNil(y1) ? void 0 : computedY,
height: isNil(height) ? void 0 : 0
}
};
}
function growHeightOutOverall(graphic, options, animationParameters) {
var _a, _b, _c;
const attrs = graphic.getFinalAttribute(), y1 = attrs.y1, height = attrs.height;
let overallValue;
return options && "negative" === options.orient ? isNumber(options.overall) ? overallValue = options.overall : animationParameters.group ? (overallValue = null !== (_c = null !== (_a = animationParameters.groupHeight) && void 0 !== _a ? _a : null === (_b = options.layoutRect) || void 0 === _b ? void 0 : _b.height) && void 0 !== _c ? _c : animationParameters.group.getBounds().height(),
animationParameters.groupHeight = overallValue) : overallValue = animationParameters.height : overallValue = isNumber(null == options ? void 0 : options.overall) ? options.overall : 0,
{
to: {
y: overallValue,
y1: isNil(y1) ? void 0 : overallValue,
height: isNil(height) ? void 0 : 0
}
};
}
export const growHeightOut = (graphic, options, animationParameters) => {
var _a;
return !1 !== (null !== (_a = null == options ? void 0 : options.overall) && void 0 !== _a && _a) ? growHeightOutOverall(graphic, options, animationParameters) : growHeightOutIndividual(graphic, options, animationParameters);
};
export class GrowHeightOut extends ACustomAnimate {
constructor(from, to, duration, easing, params) {
super(from, to, duration, easing, params);
}
onBind() {
super.onBind();
const {from: from, to: to} = (graphic = this.target, options = this.params.options,
animationParameters = this.params, !1 !== (null !== (_a = null == options ? void 0 : options.overall) && void 0 !== _a && _a) ? growHeightOutOverall(graphic, options, animationParameters) : growHeightOutIndividual(graphic, options, animationParameters));
var graphic, options, animationParameters, _a;
this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
this.from = null != from ? from : this.target.attribute, this.to = to;
}
onEnd(cb) {
super.onEnd(cb);
}
onUpdate(end, ratio, out) {
applyAnimationFrameNumberAttributes(this.target, this.propKeys, this.from, this.to, ratio),
this.target.addUpdatePositionTag(), this.target.addUpdateShapeAndBoundsTag();
}
}
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