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@visactor/vrender-animate

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This module provides a graph-based animation system for VRender.

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import type { EasingType } from '@visactor/vrender-core'; import { AStageAnimate } from '../../custom-animate'; export declare abstract class DisappearAnimateBase<T = any> extends AStageAnimate<T> { protected webglCanvas: HTMLCanvasElement | null; protected gl: WebGLRenderingContext | null; protected program: WebGLProgram | null; protected currentAnimationRatio: number; protected animationTime: number; constructor(from: null, to: null, duration: number, easing: EasingType, params: any); onUpdate(end: boolean, ratio: number, out: any): void; protected getAnimationTime(): number; protected getDurationFromParent(): number; protected initWebGL(canvas: HTMLCanvasElement): boolean; protected createShaderProgram(vertexSource: string, fragmentSource: string): WebGLProgram | null; protected createShader(type: number, source: string): WebGLShader | null; protected setupWebGLState(canvas: HTMLCanvasElement): void; protected createFullScreenQuad(): WebGLBuffer | null; protected createTextureFromCanvas(canvas: HTMLCanvasElement): WebGLTexture | null; protected setupVertexAttributes(): void; protected createOutputCanvas(canvas: HTMLCanvasElement): { canvas: HTMLCanvasElement; ctx: CanvasRenderingContext2D; } | null; protected getShaderSources(): { vertex: string; fragment: string; } | null; protected applyWebGLEffect(canvas: HTMLCanvasElement): HTMLCanvasElement | null; protected applyCanvas2DEffect(canvas: HTMLCanvasElement): HTMLCanvasElement | null; protected supportsWebGL(): boolean; protected supportsCanvas2D(): boolean; release(): void; protected afterStageRender(stage: any, canvas: HTMLCanvasElement): HTMLCanvasElement | void | null | false; }