@visactor/vrender-animate
Version:
This module provides a graph-based animation system for VRender.
33 lines (32 loc) • 1.64 kB
TypeScript
import type { EasingType } from '@visactor/vrender-core';
import { DisappearAnimateBase } from './DisappearAnimateBase';
export declare abstract class WebGLEffectBase extends DisappearAnimateBase {
constructor(from: null, to: null, duration: number, easing: EasingType, params: any);
protected abstract getShaderSources(): {
vertex: string;
fragment: string;
};
protected abstract applyWebGLEffect(canvas: HTMLCanvasElement): HTMLCanvasElement;
protected applyCanvas2DEffect(canvas: HTMLCanvasElement): HTMLCanvasElement;
}
export declare abstract class Canvas2DEffectBase extends DisappearAnimateBase {
constructor(from: null, to: null, duration: number, easing: EasingType, params: any);
protected abstract applyCanvas2DEffect(canvas: HTMLCanvasElement): HTMLCanvasElement;
protected getShaderSources(): {
vertex: string;
fragment: string;
} | null;
protected applyWebGLEffect(canvas: HTMLCanvasElement): HTMLCanvasElement | null;
}
export declare class HybridEffectBase extends DisappearAnimateBase {
constructor(from: null, to: null, duration: number, easing: EasingType, params: any);
protected getShaderSources(): {
vertex: string;
fragment: string;
} | null;
protected applyWebGLEffect(canvas: HTMLCanvasElement): HTMLCanvasElement | null;
protected applyCanvas2DEffect(canvas: HTMLCanvasElement): HTMLCanvasElement | null;
protected supportsWebGL(): boolean;
protected supportsCanvas2D(): boolean;
protected afterStageRender(stage: any, canvas: HTMLCanvasElement): HTMLCanvasElement | void | null | false;
}