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@visactor/vrender-animate

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This module provides a graph-based animation system for VRender.

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import type { EasingType } from '@visactor/vrender-core'; import { DisappearAnimateBase } from './DisappearAnimateBase'; export declare abstract class WebGLEffectBase extends DisappearAnimateBase { constructor(from: null, to: null, duration: number, easing: EasingType, params: any); protected abstract getShaderSources(): { vertex: string; fragment: string; }; protected abstract applyWebGLEffect(canvas: HTMLCanvasElement): HTMLCanvasElement; protected applyCanvas2DEffect(canvas: HTMLCanvasElement): HTMLCanvasElement; } export declare abstract class Canvas2DEffectBase extends DisappearAnimateBase { constructor(from: null, to: null, duration: number, easing: EasingType, params: any); protected abstract applyCanvas2DEffect(canvas: HTMLCanvasElement): HTMLCanvasElement; protected getShaderSources(): { vertex: string; fragment: string; } | null; protected applyWebGLEffect(canvas: HTMLCanvasElement): HTMLCanvasElement | null; } export declare class HybridEffectBase extends DisappearAnimateBase { constructor(from: null, to: null, duration: number, easing: EasingType, params: any); protected getShaderSources(): { vertex: string; fragment: string; } | null; protected applyWebGLEffect(canvas: HTMLCanvasElement): HTMLCanvasElement | null; protected applyCanvas2DEffect(canvas: HTMLCanvasElement): HTMLCanvasElement | null; protected supportsWebGL(): boolean; protected supportsCanvas2D(): boolean; protected afterStageRender(stage: any, canvas: HTMLCanvasElement): HTMLCanvasElement | void | null | false; }