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@visactor/vrender-animate

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This module provides a graph-based animation system for VRender.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: !0 }), exports.GraphicStateExtension = void 0; const animation_state_1 = require("./animation-state"); class GraphicStateExtension { _getAnimationStateManager(graphic) { return graphic._animationStateManager || (graphic._animationStateManager = new animation_state_1.AnimationStateManager(graphic)), graphic._animationStateManager; } _getAnimationStateStore(graphic) { return graphic._animationStateStore || (graphic._animationStateStore = new animation_state_1.AnimationStateStore(graphic)), graphic._animationStateStore; } trackAnimate(animate) { this._getAnimationStateManager(this).trackAnimate(animate); } untrackAnimate(animateId) { const manager = this._animationStateManager; null == manager || manager.untrackAnimate(animateId); } forEachTrackedAnimate(cb) { const manager = this._animationStateManager; null == manager || manager.forEachTrackedAnimate(cb); } getTrackedAnimates() { return this._getAnimationStateManager(this).getTrackedAnimates(); } hasTrackedAnimate() { const manager = this._animationStateManager; return !!manager && manager.hasTrackedAnimate(); } registerAnimationState(state) { return this._getAnimationStateStore(this).registerState(state), this; } applyAnimationState(state, animationConfig, callback) { return this._getAnimationStateManager(this).applyState(state, animationConfig, callback), this; } applyAppearState(animationConfig, callback) { return this._getAnimationStateManager(this).applyAppearState(animationConfig, callback), this; } applyDisappearState(animationConfig, callback) { return this._getAnimationStateManager(this).applyDisappearState(animationConfig, callback), this; } applyUpdateState(animationConfig, callback) { return this._getAnimationStateManager(this).applyUpdateState(animationConfig, callback), this; } applyHighlightState(animationConfig, callback) { return this._getAnimationStateManager(this).applyHighlightState(animationConfig, callback), this; } applyUnhighlightState(animationConfig, callback) { return this._getAnimationStateManager(this).applyUnhighlightState(animationConfig, callback), this; } stopAnimationState(state, type, deep = !1) { return this._getAnimationStateManager(this).stopState(state, type), deep && this.isContainer && this.forEachChildren((child => { child.stopAnimationState(state, type, deep); })), this; } clearAnimationStates() { const stateManager = this._animationStateManager; return stateManager && stateManager.clearState(), this; } reApplyAnimationState(state, deep = !1) { const stateManager = this._animationStateManager; return stateManager && stateManager.reApplyState(state), deep && this.isContainer && this.forEachChildren((child => { child.reApplyAnimationState(state, deep); })), this; } static extend(graphic) { return graphic; } } exports.GraphicStateExtension = GraphicStateExtension; //# sourceMappingURL=graphic-extension.js.map