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@visactor/vrender-animate

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This module provides a graph-based animation system for VRender.

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import { EventEmitter } from '@visactor/vutils'; import type { IStage, ITimeline } from '@visactor/vrender-core'; import { type ITickHandler, type ITicker, STATUS } from '@visactor/vrender-core'; export declare class DefaultTicker extends EventEmitter implements ITicker { protected interval: number; protected tickerHandler: ITickHandler; protected status: STATUS; protected lastFrameTime: number; protected tickCounts: number; protected stage: IStage; timelines: ITimeline[]; autoStop: boolean; protected _jitter: number; protected timeOffset: number; _lastTickTime: number; protected frameTimeHistory: number[]; constructor(stage?: IStage); bindStage(stage: IStage): void; computeTimeOffsetAndJitter(): void; init(): void; addTimeline(timeline: ITimeline): void; remTimeline(timeline: ITimeline): void; getTimelines(): ITimeline[]; protected initHandler(force?: boolean): void; protected setupTickHandler(force?: boolean): boolean; setInterval(interval: number): void; getInterval(): number; setFPS(fps: number): void; getFPS(): number; tick(interval: number): void; tickTo(t: number): void; pause(): boolean; resume(): boolean; ifCanStop(): boolean; start(force?: boolean): boolean; stop(): void; trySyncTickStatus(): void; release(): void; protected checkSkip(delta: number): boolean; protected handleTick: (handler: ITickHandler, params?: { once?: boolean; }) => boolean; protected _handlerTick: (delta: number) => void; }