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@visactor/vrender-animate

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This module provides a graph-based animation system for VRender.

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import type { IGraphic, IStep } from '@visactor/vrender-core'; import type { IPointLike } from '@visactor/vutils'; export declare class InterpolateUpdateStore { opacity: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; baseOpacity: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; fillOpacity: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; strokeOpacity: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; zIndex: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; backgroundOpacity: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; shadowOffsetX: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; shadowOffsetY: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; shadowBlur: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; fill: (key: string, from: [number, number, number, number], to: [number, number, number, number], ratio: number, step: IStep, target: IGraphic) => void; fillPure: (key: string, from: [number, number, number, number], to: [number, number, number, number], ratio: number, step: IStep, target: IGraphic) => void; stroke: (key: string, from: [number, number, number, number], to: [number, number, number, number], ratio: number, step: IStep, target: IGraphic) => void; strokePure: (key: string, from: [number, number, number, number], to: [number, number, number, number], ratio: number, step: IStep, target: IGraphic) => void; width: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; height: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; x: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; y: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; dx: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; dy: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; angle: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; scaleX: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; scaleY: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; lineWidth: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; startAngle: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; endAngle: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; radius: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; outerRadius: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; innerRadius: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; size: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void; points: (key: string, from: IPointLike[], to: IPointLike[], ratio: number, step: IStep, target: IGraphic) => void; } export declare const interpolateUpdateStore: InterpolateUpdateStore; export declare function commonInterpolateUpdate(key: string, from: any, to: any, ratio: number, step: IStep, target: IGraphic): boolean;