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@visactor/vrender-animate

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This module provides a graph-based animation system for VRender.

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import type { IGraphic, IAnimate } from '@visactor/vrender-core'; import type { IAnimationConfig, IAnimationCustomConstructor } from './executor'; interface IAnimateExecutor { execute: (params: IAnimationConfig) => void; executeItem: (params: IAnimationConfig, graphic: IGraphic, index?: number) => IAnimate[]; onStart: (cb?: () => void) => void; onEnd: (cb?: () => void) => void; } export declare class AnimateExecutor implements IAnimateExecutor { static builtInAnimateMap: Record<string, IAnimationCustomConstructor>; static registerBuiltInAnimate(name: string, animate: IAnimationCustomConstructor): void; _target: IGraphic; private _animates; private _startCallbacks; private _endCallbacks; private _started; private _activeCount; constructor(target: IGraphic); onStart(cb?: () => void): void; onEnd(cb?: () => void): void; private _trackAnimation; parseParams(params: IAnimationConfig, isTimeline: boolean, child?: IGraphic): IAnimationConfig; execute(params: IAnimationConfig | IAnimationConfig[]): void; _execute(params: IAnimationConfig): IAnimate; private executeTypeConfigItem; private _handleRunAnimate; private executeTimelineItem; private applyTimeSliceToAnimate; private createCustomInterpolatorAnimation; private createCustomAnimation; private createPropsFromChannel; private resolveValue; executeItem(params: IAnimationConfig | IAnimationConfig[], graphic: IGraphic, index?: number, count?: number): IAnimate[]; _executeItem(params: IAnimationConfig, graphic: IGraphic, index?: number, count?: number): IAnimate | null; stop(type?: 'start' | 'end' | Record<string, any>): void; } export {};