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@visactor/vrender-animate

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This module provides a graph-based animation system for VRender.

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import { FadeIn } from './fade'; import type { EasingType } from '@visactor/vrender-core'; import { ACustomAnimate } from './custom-animate'; export declare class StoryFadeIn extends FadeIn { } export interface ISlideAnimationOptions { direction?: 'top' | 'bottom' | 'left' | 'right'; distance?: number; fromOpacity?: number; } export interface IGrowAnimationOptions { fromScale?: number; direction?: 'x' | 'y' | 'xy'; fromOpacity?: number; } export interface ISpinAnimationOptions { fromAngle?: number; fromScale?: number; fromOpacity?: number; } export interface IStrokeAnimationOptions { lineWidth?: number; strokeColor?: string; fromOpacity?: number; dashLength?: number; showFill?: boolean; fillOpacity?: number; } export interface IPulseAnimationOptions { pulseCount?: number; pulseOpacity?: number; pulseScale?: number; pulseColor?: string; pulseColorIntensity?: number; strokeOnly?: boolean; fillOnly?: boolean; useScale?: boolean; useOpacity?: boolean; useColor?: boolean; useStroke?: boolean; useFill?: boolean; } export declare class SlideIn extends ACustomAnimate<Record<string, number>> { valid: boolean; propKeys: string[]; from: Record<string, number>; to: Record<string, number>; constructor(from: null, to: null, duration: number, easing: EasingType, params?: ISlideAnimationOptions); onBind(): void; onUpdate(end: boolean, ratio: number, out: Record<string, any>): void; } export declare class GrowIn extends ACustomAnimate<Record<string, number>> { valid: boolean; propKeys: string[]; from: Record<string, number>; to: Record<string, number>; constructor(from: null, to: null, duration: number, easing: EasingType, params?: IGrowAnimationOptions); onBind(): void; onUpdate(end: boolean, ratio: number, out: Record<string, any>): void; } export declare class SpinIn extends ACustomAnimate<Record<string, number>> { valid: boolean; propKeys: string[]; from: Record<string, number>; to: Record<string, number>; constructor(from: null, to: null, duration: number, easing: EasingType, params?: ISpinAnimationOptions); onBind(): void; onUpdate(end: boolean, ratio: number, out: Record<string, any>): void; } export declare class StrokeIn extends ACustomAnimate<Record<string, any>> { valid: boolean; propKeys: string[]; from: Record<string, any>; to: Record<string, any>; private perimeter; private originalAttributes; constructor(from: null, to: null, duration: number, easing: EasingType, params?: IStrokeAnimationOptions); onBind(): void; onUpdate(end: boolean, ratio: number, out: Record<string, any>): void; onEnd(): void; } export declare class StrokeOut extends ACustomAnimate<Record<string, any>> { valid: boolean; propKeys: string[]; from: Record<string, any>; to: Record<string, any>; private perimeter; private originalAttributes; constructor(from: null, to: null, duration: number, easing: EasingType, params?: IStrokeAnimationOptions); onFirstRun(): void; onUpdate(end: boolean, ratio: number, out: Record<string, any>): void; } export interface IMoveScaleAnimationOptions { slideDirection?: 'top' | 'bottom' | 'left' | 'right'; slideDistance?: number; fromScale?: number; scaleDirection?: 'x' | 'y' | 'xy'; slideRatio?: number; fromOpacity?: number; } export declare class MoveScaleIn extends ACustomAnimate<any> { valid: boolean; private readonly slideInDuration; private readonly growInDuration; constructor(from: null, to: null, duration: number, easing: EasingType, params?: IMoveScaleAnimationOptions); onBind(): void; onUpdate(end: boolean, ratio: number, out: Record<string, any>): void; } export interface IMoveRotateAnimationOptions { slideDirection?: 'top' | 'bottom' | 'left' | 'right'; slideDistance?: number; fromAngle?: number; fromScale?: number; slideRatio?: number; fromOpacity?: number; } export declare class MoveRotateIn extends ACustomAnimate<any> { valid: boolean; private readonly slideInDuration; private readonly spinInDuration; constructor(from: null, to: null, duration: number, easing: EasingType, params?: IMoveRotateAnimationOptions); onBind(): void; onUpdate(end: boolean, ratio: number, out: Record<string, any>): void; } export declare class SlideOut extends ACustomAnimate<Record<string, number>> { valid: boolean; propKeys: string[]; from: Record<string, number>; to: Record<string, number>; constructor(from: null, to: null, duration: number, easing: EasingType, params?: ISlideAnimationOptions & { toOpacity?: number; }); onFirstRun(): void; onUpdate(end: boolean, ratio: number, out: Record<string, any>): void; } export declare class GrowOut extends ACustomAnimate<Record<string, number>> { valid: boolean; propKeys: string[]; from: Record<string, number>; to: Record<string, number>; constructor(from: null, to: null, duration: number, easing: EasingType, params?: IGrowAnimationOptions & { toOpacity?: number; }); onFirstRun(): void; onUpdate(end: boolean, ratio: number, out: Record<string, any>): void; } export declare class SpinOut extends ACustomAnimate<Record<string, number>> { valid: boolean; propKeys: string[]; from: Record<string, number>; to: Record<string, number>; constructor(from: null, to: null, duration: number, easing: EasingType, params?: ISpinAnimationOptions & { toOpacity?: number; }); onFirstRun(): void; onUpdate(end: boolean, ratio: number, out: Record<string, any>): void; } export declare class MoveScaleOut extends ACustomAnimate<any> { valid: boolean; private readonly growOutDuration; private readonly slideOutDuration; constructor(from: null, to: null, duration: number, easing: EasingType, params?: IMoveScaleAnimationOptions); onFirstRun(): void; onUpdate(end: boolean, ratio: number, out: Record<string, any>): void; } export declare class MoveRotateOut extends ACustomAnimate<any> { valid: boolean; private readonly spinOutDuration; private readonly slideOutDuration; constructor(from: null, to: null, duration: number, easing: EasingType, params?: IMoveRotateAnimationOptions); onFirstRun(): void; onUpdate(end: boolean, ratio: number, out: Record<string, any>): void; } export declare class PulseAnimate extends ACustomAnimate<Record<string, any>> { valid: boolean; private originalAttributes; private pulseCount; private pulseOpacity; private pulseScale; private pulseColor; private pulseColorIntensity; private strokeOnly; private fillOnly; private useScale; private useOpacity; private useStroke; private useFill; private useColor; private originalFill; private originalStroke; constructor(from: null, to: null, duration: number, easing: EasingType, params?: IPulseAnimationOptions); onBind(): void; onUpdate(end: boolean, ratio: number, out: Record<string, any>): void; private applyColorPulse; onEnd(): void; }