@visactor/vrender-animate
Version:
This module provides a graph-based animation system for VRender.
197 lines (196 loc) • 7.24 kB
TypeScript
import { FadeIn } from './fade';
import type { EasingType } from '@visactor/vrender-core';
import { ACustomAnimate } from './custom-animate';
export declare class StoryFadeIn extends FadeIn {
}
export interface ISlideAnimationOptions {
direction?: 'top' | 'bottom' | 'left' | 'right';
distance?: number;
fromOpacity?: number;
}
export interface IGrowAnimationOptions {
fromScale?: number;
direction?: 'x' | 'y' | 'xy';
fromOpacity?: number;
}
export interface ISpinAnimationOptions {
fromAngle?: number;
fromScale?: number;
fromOpacity?: number;
}
export interface IStrokeAnimationOptions {
lineWidth?: number;
strokeColor?: string;
fromOpacity?: number;
dashLength?: number;
showFill?: boolean;
fillOpacity?: number;
}
export interface IPulseAnimationOptions {
pulseCount?: number;
pulseOpacity?: number;
pulseScale?: number;
pulseColor?: string;
pulseColorIntensity?: number;
strokeOnly?: boolean;
fillOnly?: boolean;
useScale?: boolean;
useOpacity?: boolean;
useColor?: boolean;
useStroke?: boolean;
useFill?: boolean;
}
export declare class SlideIn extends ACustomAnimate<Record<string, number>> {
valid: boolean;
propKeys: string[];
from: Record<string, number>;
to: Record<string, number>;
constructor(from: null, to: null, duration: number, easing: EasingType, params?: ISlideAnimationOptions);
onBind(): void;
onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
}
export declare class GrowIn extends ACustomAnimate<Record<string, number>> {
valid: boolean;
propKeys: string[];
from: Record<string, number>;
to: Record<string, number>;
constructor(from: null, to: null, duration: number, easing: EasingType, params?: IGrowAnimationOptions);
onBind(): void;
onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
}
export declare class SpinIn extends ACustomAnimate<Record<string, number>> {
valid: boolean;
propKeys: string[];
from: Record<string, number>;
to: Record<string, number>;
constructor(from: null, to: null, duration: number, easing: EasingType, params?: ISpinAnimationOptions);
onBind(): void;
onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
}
export declare class StrokeIn extends ACustomAnimate<Record<string, any>> {
valid: boolean;
propKeys: string[];
from: Record<string, any>;
to: Record<string, any>;
private perimeter;
private originalAttributes;
constructor(from: null, to: null, duration: number, easing: EasingType, params?: IStrokeAnimationOptions);
onBind(): void;
onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
onEnd(): void;
}
export declare class StrokeOut extends ACustomAnimate<Record<string, any>> {
valid: boolean;
propKeys: string[];
from: Record<string, any>;
to: Record<string, any>;
private perimeter;
private originalAttributes;
constructor(from: null, to: null, duration: number, easing: EasingType, params?: IStrokeAnimationOptions);
onFirstRun(): void;
onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
}
export interface IMoveScaleAnimationOptions {
slideDirection?: 'top' | 'bottom' | 'left' | 'right';
slideDistance?: number;
fromScale?: number;
scaleDirection?: 'x' | 'y' | 'xy';
slideRatio?: number;
fromOpacity?: number;
}
export declare class MoveScaleIn extends ACustomAnimate<any> {
valid: boolean;
private readonly slideInDuration;
private readonly growInDuration;
constructor(from: null, to: null, duration: number, easing: EasingType, params?: IMoveScaleAnimationOptions);
onBind(): void;
onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
}
export interface IMoveRotateAnimationOptions {
slideDirection?: 'top' | 'bottom' | 'left' | 'right';
slideDistance?: number;
fromAngle?: number;
fromScale?: number;
slideRatio?: number;
fromOpacity?: number;
}
export declare class MoveRotateIn extends ACustomAnimate<any> {
valid: boolean;
private readonly slideInDuration;
private readonly spinInDuration;
constructor(from: null, to: null, duration: number, easing: EasingType, params?: IMoveRotateAnimationOptions);
onBind(): void;
onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
}
export declare class SlideOut extends ACustomAnimate<Record<string, number>> {
valid: boolean;
propKeys: string[];
from: Record<string, number>;
to: Record<string, number>;
constructor(from: null, to: null, duration: number, easing: EasingType, params?: ISlideAnimationOptions & {
toOpacity?: number;
});
onFirstRun(): void;
onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
}
export declare class GrowOut extends ACustomAnimate<Record<string, number>> {
valid: boolean;
propKeys: string[];
from: Record<string, number>;
to: Record<string, number>;
constructor(from: null, to: null, duration: number, easing: EasingType, params?: IGrowAnimationOptions & {
toOpacity?: number;
});
onFirstRun(): void;
onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
}
export declare class SpinOut extends ACustomAnimate<Record<string, number>> {
valid: boolean;
propKeys: string[];
from: Record<string, number>;
to: Record<string, number>;
constructor(from: null, to: null, duration: number, easing: EasingType, params?: ISpinAnimationOptions & {
toOpacity?: number;
});
onFirstRun(): void;
onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
}
export declare class MoveScaleOut extends ACustomAnimate<any> {
valid: boolean;
private readonly growOutDuration;
private readonly slideOutDuration;
constructor(from: null, to: null, duration: number, easing: EasingType, params?: IMoveScaleAnimationOptions);
onFirstRun(): void;
onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
}
export declare class MoveRotateOut extends ACustomAnimate<any> {
valid: boolean;
private readonly spinOutDuration;
private readonly slideOutDuration;
constructor(from: null, to: null, duration: number, easing: EasingType, params?: IMoveRotateAnimationOptions);
onFirstRun(): void;
onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
}
export declare class PulseAnimate extends ACustomAnimate<Record<string, any>> {
valid: boolean;
private originalAttributes;
private pulseCount;
private pulseOpacity;
private pulseScale;
private pulseColor;
private pulseColorIntensity;
private strokeOnly;
private fillOnly;
private useScale;
private useOpacity;
private useStroke;
private useFill;
private useColor;
private originalFill;
private originalStroke;
constructor(from: null, to: null, duration: number, easing: EasingType, params?: IPulseAnimationOptions);
onBind(): void;
onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
private applyColorPulse;
onEnd(): void;
}