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@visactor/vrender-animate

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This module provides a graph-based animation system for VRender.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: !0 }), exports.RotateOut = exports.RotateIn = exports.RotateBase = exports.rotateOut = exports.rotateIn = void 0; const vutils_1 = require("@visactor/vutils"), custom_animate_1 = require("./custom-animate"), rotateIn = (graphic, options) => { var _a; const attributeAngle = null !== (_a = graphic.getFinalAttribute().angle) && void 0 !== _a ? _a : 0; let angle = 0; return angle = (0, vutils_1.isNumberClose)(attributeAngle / (2 * Math.PI), 0) ? Math.round(attributeAngle / (2 * Math.PI)) * Math.PI * 2 : (0, vutils_1.isValidNumber)(null == options ? void 0 : options.angle) ? options.angle : "anticlockwise" === (null == options ? void 0 : options.orient) ? Math.ceil(attributeAngle / (2 * Math.PI)) * Math.PI * 2 : Math.floor(attributeAngle / (2 * Math.PI)) * Math.PI * 2, { from: { angle: angle }, to: { angle: attributeAngle } }; }; exports.rotateIn = rotateIn; const rotateOut = (graphic, options) => { var _a; const finalAngle = null !== (_a = graphic.getFinalAttribute().angle) && void 0 !== _a ? _a : 0; let angle = 0; return angle = (0, vutils_1.isNumberClose)(finalAngle / (2 * Math.PI), 0) ? Math.round(finalAngle / (2 * Math.PI)) * Math.PI * 2 : (0, vutils_1.isValidNumber)(null == options ? void 0 : options.angle) ? options.angle : "anticlockwise" === (null == options ? void 0 : options.orient) ? Math.ceil(finalAngle / (2 * Math.PI)) * Math.PI * 2 : Math.floor(finalAngle / (2 * Math.PI)) * Math.PI * 2, { from: { angle: finalAngle }, to: { angle: angle } }; }; exports.rotateOut = rotateOut; class RotateBase extends custom_animate_1.ACustomAnimate { constructor(from, to, duration, easing, params) { super(from, to, duration, easing, params); } onUpdate(end, ratio, out) { const attribute = this.target.attribute; this.propKeys.forEach((key => { attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio; })), this.target.addUpdatePositionTag(), this.target.addUpdateShapeAndBoundsTag(); } } exports.RotateBase = RotateBase; class RotateIn extends RotateBase { onBind() { var _a; super.onBind(); const {from: from, to: to} = (0, exports.rotateIn)(this.target, this.params.options); this.props = to, this.propKeys = [ "angle" ], this.from = from, this.to = to; const finalAttribute = this.target.getFinalAttribute(); finalAttribute && this.target.setAttributes(finalAttribute), !1 !== (null === (_a = this.params.controlOptions) || void 0 === _a ? void 0 : _a.immediatelyApply) && this.target.setAttributes(from); } } exports.RotateIn = RotateIn; class RotateOut extends RotateBase { onBind() { super.onBind(); const {from: from, to: to} = (0, exports.rotateOut)(this.target, this.params.options); this.props = to, this.propKeys = [ "angle" ], this.from = from, this.to = to; } } exports.RotateOut = RotateOut; //# sourceMappingURL=rotate.js.map