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@visactor/vgrammar-core

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VGrammar is a visual grammar library

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export declare enum BuiltInEncodeNames { enter = "enter", update = "update", exit = "exit", group = "group", connectNulls = "connectNulls" } export declare enum DiffState { enter = "enter", update = "update", exit = "exit", unChange = "unChange" } export declare enum GrammarMarkType { arc = "arc", arc3d = "arc3d", area = "area", image = "image", line = "line", path = "path", rect = "rect", rect3d = "rect3d", rule = "rule", shape = "shape", symbol = "symbol", text = "text", richtext = "richtext", polygon = "polygon", pyramid3d = "pyramid3d", circle = "circle", cell = "cell", interval = "interval", group = "group", glyph = "glyph", component = "component", largeRects = "largeRects", largeSymbols = "largeSymbols" } export declare enum ComponentEnum { axis = "axis", grid = "grid", legend = "legend", slider = "slider", label = "label", datazoom = "datazoom", player = "player", title = "title", scrollbar = "scrollbar" } export declare enum DataFilterRank { player = 1, rollUp = 2, drillDown = 3, slider = 4, datazoom = 5, legend = 6, scrollbar = 7, brush = 8, normal = 9 } export declare enum AxisEnum { lineAxis = "lineAxis", circleAxis = "circleAxis" } export declare enum GridEnum { lineAxisGrid = "lineAxisGrid", circleAxisGrid = "circleAxisGrid" } export declare enum LegendEnum { discreteLegend = "discreteLegend", colorLegend = "colorLegend", sizeLegend = "sizeLegend" } export declare enum CrosshairEnum { lineCrosshair = "lineCrosshair", rectCrosshair = "rectCrosshair", sectorCrosshair = "sectorCrosshair", circleCrosshair = "circleCrosshair", polygonCrosshair = "polygonCrosshair", ringCrosshair = "ringCrosshair" } export declare enum LabelEnum { symbolLabel = "symbolLabel", rectLabel = "rectLabel", lineLabel = "lineLabel", dataLabel = "dataLabel" } export declare enum PlayerEnum { continuousPlayer = "continuousPlayer", discretePlayer = "discretePlayer" } export declare enum LayoutState { before = "before", layouting = "layouting", reevaluate = "reevaluate", after = "after" } export declare enum HOOK_EVENT { BEFORE_EVALUATE_DATA = "beforeEvaluateData", AFTER_EVALUATE_DATA = "afterEvaluateData", BEFORE_EVALUATE_SCALE = "beforeEvaluateScale", AFTER_EVALUATE_SCALE = "afterEvaluateScale", BEFORE_PARSE_VIEW = "beforeParseView", AFTER_PARSE_VIEW = "afterParseView", BEFORE_TRANSFORM = "beforeTransform", AFTER_TRANSFORM = "afterTransform", BEFORE_CREATE_VRENDER_STAGE = "beforeCreateVRenderStage", AFTER_CREATE_VRENDER_STAGE = "afterCreateVRenderStage", BEFORE_CREATE_VRENDER_LAYER = "beforeCreateVRenderLayer", AFTER_CREATE_VRENDER_LAYER = "afterCreateVRenderLayer", BEFORE_STAGE_RESIZE = "beforeStageResize", AFTER_STAGE_RESIZE = "afterStageResize", BEFORE_VRENDER_DRAW = "beforeVRenderDraw", AFTER_VRENDER_DRAW = "afterVRenderDraw", BEFORE_MARK_JOIN = "beforeMarkJoin", AFTER_MARK_JOIN = "afterMarkJoin", BEFORE_MARK_UPDATE = "beforeMarkUpdate", AFTER_MARK_UPDATE = "afterMarkUpdate", BEFORE_MARK_STATE = "beforeMarkState", AFTER_MARK_STATE = "afterMarkState", BEFORE_MARK_ENCODE = "beforeMarkEncode", AFTER_MARK_ENCODE = "afterMarkEncode", BEFORE_DO_LAYOUT = "beforeDoLayout", AFTER_DO_LAYOUT = "afterDoLayout", BEFORE_MARK_LAYOUT_END = "beforeMarkLayoutEnd", AFTER_MARK_LAYOUT_END = "afterMarkLayoutEnd", BEFORE_DO_RENDER = "beforeDoRender", AFTER_DO_RENDER = "afterDoRender", BEFORE_MARK_RENDER_END = "beforeMarkRenderEnd", AFTER_MARK_RENDER_END = "afterMarkRenderEnd", BEFORE_CREATE_VRENDER_MARK = "beforeCreateVRenderMark", AFTER_CREATE_VRENDER_MARK = "afterCreateVRenderMark", BEFORE_ADD_VRENDER_MARK = "beforeAddVRenderMark", AFTER_ADD_VRENDER_MARK = "afterAddVRenderMark", AFTER_VRENDER_NEXT_RENDER = "afterVRenderNextRender", BEFORE_ELEMENT_UPDATE_DATA = "beforeElementUpdateData", AFTER_ELEMENT_UPDATE_DATA = "afterElementUpdateData", BEFORE_ELEMENT_STATE = "beforeElementState", AFTER_ELEMENT_STATE = "afterElementState", BEFORE_ELEMENT_ENCODE = "beforeElementEncode", AFTER_ELEMENT_ENCODE = "afterElementEncode", ANIMATION_START = "animationStart", ANIMATION_END = "animationEnd", ELEMENT_ANIMATION_START = "elementAnimationStart", ELEMENT_ANIMATION_END = "elementAnimationEnd", ALL_ANIMATION_START = "allAnimationStart", ALL_ANIMATION_END = "allAnimationEnd" } export declare enum GrammarTypeEnum { signal = "signal", data = "data", scale = "scale", coordinate = "coordinate", mark = "mark" } export declare enum InteractionStateEnum { active = "active", selected = "selected", highlight = "highlight", blur = "blur" }