@visactor/vgrammar-core
Version:
VGrammar is a visual grammar library
117 lines (104 loc) • 5.27 kB
JavaScript
import { isArray, isString, merge, mixin } from "@visactor/vutils";
import { ContinuousPlayer, DiscretePlayer } from "@visactor/vrender-components";
import { ComponentEnum, PlayerEnum } from "../graph";
import { Component } from "../view/component";
import { invokeEncoder } from "../graph/mark/encode";
import { Factory } from "../core/factory";
import { PlayerFilter } from "../interactions/player-filter";
import { Filter, FilterMixin } from "../interactions/filter";
export const generateContinuousPlayerAttributes = (data, theme, addition) => {
var _a;
const playerTheme = null === (_a = null == theme ? void 0 : theme.components) || void 0 === _a ? void 0 : _a.continuousPlayer;
return merge({}, playerTheme, {
data: data,
dataIndex: 0
}, null != addition ? addition : {});
};
export const generateDiscretePlayerAttributes = (data, theme, addition) => {
var _a;
const playerTheme = null === (_a = null == theme ? void 0 : theme.components) || void 0 === _a ? void 0 : _a.discretePlayer;
return merge({}, playerTheme, {
data: data,
dataIndex: 0
}, null != addition ? addition : {});
};
export class Player extends Component {
constructor(view, group) {
super(view, ComponentEnum.player, group), this.spec.componentType = ComponentEnum.player,
this.spec.playerType = "auto";
}
parseAddition(spec) {
return super.parseAddition(spec), this.playerType(spec.playerType), this.source(spec.source),
this;
}
playerType(playerType) {
return this.spec.playerType = playerType, this._playerComponentType = null, this._prepareRejoin(),
this.commit(), this;
}
source(source) {
var _a;
if (this.spec.source) {
const lastSource = null === (_a = this.spec) || void 0 === _a ? void 0 : _a.source, lastSourceDataGrammar = isArray(lastSource) ? null : isString(lastSource) ? this.view.getDataById(lastSource) : lastSource;
this.detach(lastSourceDataGrammar);
}
this.spec.source = source;
const sourceDataGrammar = isArray(source) ? null : isString(source) ? this.view.getDataById(source) : source;
return this.attach(sourceDataGrammar), this.commit(), this;
}
play() {
return this.getGroupGraphicItem().play(), this;
}
pause() {
return this.getGroupGraphicItem().pause(), this;
}
backward() {
return this.getGroupGraphicItem().backward(), this;
}
forward() {
return this.getGroupGraphicItem().forward(), this;
}
addGraphicItem(attrs, groupKey, newGraphicItem) {
const initialAttributes = merge({
slider: {
handlerStyle: {
size: 16
}
}
}, attrs), graphicItem = null != newGraphicItem ? newGraphicItem : Factory.createGraphicComponent(this._getPlayerComponentType(), initialAttributes, {
skipDefault: this.spec.skipTheme
});
return super.addGraphicItem(initialAttributes, groupKey, graphicItem);
}
_updateComponentEncoders() {
const encoders = Object.assign({
update: {}
}, this.spec.encode), componentEncoders = Object.keys(encoders).reduce(((res, state) => {
const encoder = encoders[state];
return encoder && (res[state] = {
callback: (datum, element, parameters) => {
var _a;
const theme = this.spec.skipTheme ? null : this.view.getCurrentTheme(), addition = invokeEncoder(encoder, datum, element, parameters), source = this.spec.source, sourceDataGrammar = isArray(source) ? null : isString(source) ? this.view.getDataById(source) : source, sourceData = isArray(source) ? source : null !== (_a = null == sourceDataGrammar ? void 0 : sourceDataGrammar.getValue()) && void 0 !== _a ? _a : [];
switch (this._getPlayerComponentType()) {
case "continuousPlayer":
return generateContinuousPlayerAttributes(sourceData, theme, addition);
case "discretePlayer":
return generateDiscretePlayerAttributes(sourceData, theme, addition);
}
}
}), res;
}), {});
this._encoders = componentEncoders;
}
_getPlayerComponentType() {
return this._playerComponentType || (this.spec.playerType && "auto" !== this.spec.playerType ? this._playerComponentType = "discrete" === this.spec.playerType ? "discretePlayer" : "continuous" === this.spec.playerType ? "continuousPlayer" : "discretePlayer" : this._playerComponentType = "discretePlayer"),
this._playerComponentType;
}
}
Player.componentType = ComponentEnum.player;
export const registerPlayer = () => {
Factory.registerGraphicComponent(PlayerEnum.continuousPlayer, (attrs => new ContinuousPlayer(attrs))),
Factory.registerGraphicComponent(PlayerEnum.discretePlayer, (attrs => new DiscretePlayer(attrs))),
Factory.registerComponent(ComponentEnum.player, Player), mixin(Filter, FilterMixin),
Factory.registerInteraction(PlayerFilter.type, PlayerFilter);
};
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