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@vindev/particle

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Angular Component Library using Tailwind

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import { AfterContentChecked } from '@angular/core'; import { BaseAtom } from '../../shared/mixins'; import * as i0 from "@angular/core"; import * as i1 from "@angular/common"; import * as i2 from "../../shared/utils/ripple.directive"; declare const CardComponent_base: { new (...args: any[]): { color: string; }; } & { new (...args: any[]): { action: import("@angular/core").EventEmitter<any>; clicked(event?: MouseEvent | undefined, disabled?: boolean): void; }; } & { new (...args: any[]): { loading: boolean; setLoading: string | boolean; }; } & typeof BaseAtom; export declare class CardComponent extends CardComponent_base implements AfterContentChecked { clickable: boolean; flat: boolean; set setFlat(flat: boolean | string); constructor(); ngAfterContentChecked(): void; static ɵfac: i0.ɵɵFactoryDeclaration<CardComponent, never>; static ɵcmp: i0.ɵɵComponentDeclaration<CardComponent, "ptcl-card", never, { "setFlat": "flat"; }, {}, never, ["*"], false, never>; } export declare class CardComponentModule { static ɵfac: i0.ɵɵFactoryDeclaration<CardComponentModule, never>; static ɵmod: i0.ɵɵNgModuleDeclaration<CardComponentModule, [typeof CardComponent], [typeof i1.CommonModule, typeof i2.RippleDirectiveModule], [typeof CardComponent]>; static ɵinj: i0.ɵɵInjectorDeclaration<CardComponentModule>; } export {};