@vime/react
Version:
React bindings for the Vime media player.
119 lines (118 loc) • 5.78 kB
JavaScript
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
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case 0: case 1: t = op; break;
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}
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.usePlayerContext = exports.usePlayer = void 0;
var react_1 = require("react");
var core_1 = require("@vime/core");
var noop = function () { };
/**
* Returns the closest ancestor player to the given `ref`.
*/
var usePlayer = function (ref) {
var _a = (0, react_1.useState)(null), player = _a[0], setPlayer = _a[1];
(0, react_1.useLayoutEffect)(function () {
function find() {
var _a;
return __awaiter(this, void 0, void 0, function () {
var _b, _c;
return __generator(this, function (_d) {
switch (_d.label) {
case 0:
_b = setPlayer;
if (!ref.current) return [3 /*break*/, 2];
return [4 /*yield*/, (0, core_1.findPlayer)(ref.current)];
case 1:
_c = (_a = (_d.sent())) !== null && _a !== void 0 ? _a : null;
return [3 /*break*/, 3];
case 2:
_c = null;
_d.label = 3;
case 3:
_b.apply(void 0, [_c]);
return [2 /*return*/];
}
});
});
}
find();
}, [ref.current]);
return player;
};
exports.usePlayer = usePlayer;
/**
* Binds the given `prop` to the closest ancestor player of the given `ref`. When the property
* changes on the player, this hook will trigger a re-render with the new value.
*
* @param ref The ref to start searching from.
* @param prop The property to bind to.
* @param defaultValue The initial value of the property until the the player context is bound.
*/
var usePlayerContext = function (ref, prop, defaultValue) {
var _a = (0, react_1.useState)(defaultValue), value = _a[0], setValue = _a[1];
var dispatch = (0, react_1.useCallback)(ref.current === null ? noop : (0, core_1.createDispatcher)(ref.current), [ref.current]);
var setter = (0, react_1.useCallback)(
// eslint-disable-next-line @typescript-eslint/no-shadow
function (value) {
dispatch(prop, value);
}, [dispatch, prop]);
(0, react_1.useLayoutEffect)(function () {
if (ref.current === null)
return undefined;
var cleanup;
function connect() {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, (0, core_1.usePlayerContext)(ref.current, [prop], function (_, newValue) {
setValue(newValue);
})];
case 1:
cleanup = _a.sent();
return [2 /*return*/];
}
});
});
}
connect();
return function () {
cleanup === null || cleanup === void 0 ? void 0 : cleanup();
};
}, [ref.current, prop]);
return [value, setter];
};
exports.usePlayerContext = usePlayerContext;
;