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@vime/react

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React bindings for the Vime media player.

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); exports.usePlayerContext = exports.usePlayer = void 0; var react_1 = require("react"); var core_1 = require("@vime/core"); var noop = function () { }; /** * Returns the closest ancestor player to the given `ref`. */ var usePlayer = function (ref) { var _a = (0, react_1.useState)(null), player = _a[0], setPlayer = _a[1]; (0, react_1.useLayoutEffect)(function () { function find() { var _a; return __awaiter(this, void 0, void 0, function () { var _b, _c; return __generator(this, function (_d) { switch (_d.label) { case 0: _b = setPlayer; if (!ref.current) return [3 /*break*/, 2]; return [4 /*yield*/, (0, core_1.findPlayer)(ref.current)]; case 1: _c = (_a = (_d.sent())) !== null && _a !== void 0 ? _a : null; return [3 /*break*/, 3]; case 2: _c = null; _d.label = 3; case 3: _b.apply(void 0, [_c]); return [2 /*return*/]; } }); }); } find(); }, [ref.current]); return player; }; exports.usePlayer = usePlayer; /** * Binds the given `prop` to the closest ancestor player of the given `ref`. When the property * changes on the player, this hook will trigger a re-render with the new value. * * @param ref The ref to start searching from. * @param prop The property to bind to. * @param defaultValue The initial value of the property until the the player context is bound. */ var usePlayerContext = function (ref, prop, defaultValue) { var _a = (0, react_1.useState)(defaultValue), value = _a[0], setValue = _a[1]; var dispatch = (0, react_1.useCallback)(ref.current === null ? noop : (0, core_1.createDispatcher)(ref.current), [ref.current]); var setter = (0, react_1.useCallback)( // eslint-disable-next-line @typescript-eslint/no-shadow function (value) { dispatch(prop, value); }, [dispatch, prop]); (0, react_1.useLayoutEffect)(function () { if (ref.current === null) return undefined; var cleanup; function connect() { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, (0, core_1.usePlayerContext)(ref.current, [prop], function (_, newValue) { setValue(newValue); })]; case 1: cleanup = _a.sent(); return [2 /*return*/]; } }); }); } connect(); return function () { cleanup === null || cleanup === void 0 ? void 0 : cleanup(); }; }, [ref.current, prop]); return [value, setter]; }; exports.usePlayerContext = usePlayerContext;