@vime/core
Version:
Customizable, extensible, accessible and framework agnostic media player.
86 lines (80 loc) • 3.58 kB
JavaScript
const index = require('./index-86498cbd.js');
const withComponentRegistry = require('./withComponentRegistry-90ec334c.js');
const PlayerEvents = require('./PlayerEvents-79156eee.js');
var createDeferredPromise = function () {
var resolve;
var promise = new Promise(function (res) { resolve = res; });
return { promise: promise, resolve: resolve };
};
var openWormhole = function (Component, props, isBlocking) {
if (isBlocking === void 0) { isBlocking = true; }
var isConstructor = (Component.constructor.name === 'Function');
var Proto = isConstructor ? Component.prototype : Component;
var componentWillLoad = Proto.componentWillLoad;
Proto.componentWillLoad = function () {
var _this = this;
var el = index.getElement(this);
var onOpen = createDeferredPromise();
var event = new CustomEvent('openWormhole', {
bubbles: true,
composed: true,
detail: {
consumer: this,
fields: props,
updater: function (prop, value) {
var target = (prop in el) ? el : _this;
target[prop] = value;
},
onOpen: onOpen,
},
});
el.dispatchEvent(event);
var willLoad = function () {
if (componentWillLoad) {
return componentWillLoad.call(_this);
}
};
return isBlocking ? onOpen.promise.then(function () { return willLoad(); }) : (willLoad());
};
};
var __awaiter = (undefined && undefined.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
/**
* Binds props between an instance of a given component class and it's closest ancestor player.
*
* @param component A Stencil component instance.
* @param props A set of props to watch and update on the given component instance.
*/
const withPlayerContext = (component, props) => openWormhole(component, props);
/**
* Finds the closest ancestor player to the given `ref` and watches the given props for changes. On
* a prop change the given `updater` fn is called.
*
* @param ref A element within any player's subtree.
* @param props A set of props to watch and call the `updater` fn with.
* @param updater This function is called with the prop/value of any watched properties.
*/
const usePlayerContext = (ref, props, updater, playerRef) => __awaiter(void 0, void 0, void 0, function* () {
const player = playerRef !== null && playerRef !== void 0 ? playerRef : (yield withComponentRegistry.findPlayer(ref));
const listeners = !withComponentRegistry.isUndefined(player)
? props.map(prop => {
const event = PlayerEvents.getEventName(prop);
return withComponentRegistry.listen(player, event, () => {
updater(prop, player[prop]);
});
})
: [];
return () => {
listeners.forEach(off => off());
};
});
exports.usePlayerContext = usePlayerContext;
exports.withPlayerContext = withPlayerContext;
;