@vibe/testkit
Version:
Vibe e2e testing toolkit
48 lines • 2.2 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.IconButton = void 0;
const test_1 = require("@playwright/test");
const Button_1 = require("./Button");
/**
* Class representing an icon button that extends the Button class.
*/
class IconButton extends Button_1.Button {
/**
* Create an IconButton.
* @param {Page} page - The Playwright page object.
* @param {Locator} locator - The locator for the IconButton element.
* @param {string} elementReportName - The name for reporting purposes.
* @param menuType - The type of menu associated with the button.
*/
constructor(page, locator, elementReportName, menuType) {
super(page, locator, elementReportName);
this.icon = new Button_1.Button(this.page, this.locator, `${this.elementReportName} - Icon`);
this.menu = menuType;
}
/**
* Select an item from the icon button's menu.
* @param {string} item - The item to select.
* @returns {Promise<void>}
*/
selectItem(item) {
return __awaiter(this, void 0, void 0, function* () {
yield test_1.test.step(`Select ${item} from ${this.elementReportName}`, () => __awaiter(this, void 0, void 0, function* () {
yield this.icon.click();
if (this.menu) {
yield this.menu.selectItem(item);
}
}), { box: false });
});
}
}
exports.IconButton = IconButton;
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