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@vibe/testkit

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.IconButton = void 0; const test_1 = require("@playwright/test"); const Button_1 = require("./Button"); /** * Class representing an icon button that extends the Button class. */ class IconButton extends Button_1.Button { /** * Create an IconButton. * @param {Page} page - The Playwright page object. * @param {Locator} locator - The locator for the IconButton element. * @param {string} elementReportName - The name for reporting purposes. * @param menuType - The type of menu associated with the button. */ constructor(page, locator, elementReportName, menuType) { super(page, locator, elementReportName); this.icon = new Button_1.Button(this.page, this.locator, `${this.elementReportName} - Icon`); this.menu = menuType; } /** * Select an item from the icon button's menu. * @param {string} item - The item to select. * @returns {Promise<void>} */ selectItem(item) { return __awaiter(this, void 0, void 0, function* () { yield test_1.test.step(`Select ${item} from ${this.elementReportName}`, () => __awaiter(this, void 0, void 0, function* () { yield this.icon.click(); if (this.menu) { yield this.menu.selectItem(item); } }), { box: false }); }); } } exports.IconButton = IconButton; //# sourceMappingURL=IconButton.js.map