@vercel/fun
Version:
Local Lambda development environment
45 lines • 2 kB
JavaScript
;
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.init = init;
const node_path_1 = require("node:path");
const tinyexec_1 = require("tinyexec");
const debug_1 = __importDefault(require("debug"));
const promises_1 = require("node:fs/promises");
const filename_1 = require("./filename");
const debug = (0, debug_1.default)('@vercel/fun:runtimes/go1.x');
function _go(opts) {
return function go(...args) {
debug('Exec %o', `go ${args.join(' ')}`);
return (0, tinyexec_1.exec)('go', args, { stdio: 'inherit', ...opts });
};
}
async function init({ cacheDir }) {
const source = (0, node_path_1.join)(cacheDir, 'bootstrap.go');
const out = (0, filename_1.getOutputFile)();
let data = await (0, promises_1.readFile)(source, 'utf8');
// Fix windows
if (process.platform === 'win32') {
debug('detected windows, so stripping Setpgid');
data = data
.split('\n')
.filter(line => !line.includes('Setpgid'))
.join('\n');
}
// Prepare a temporary `$GOPATH`
const GOPATH = (0, node_path_1.join)(cacheDir, 'go');
// The source code must reside in `$GOPATH/src` for `go get` to work
const bootstrapDir = (0, node_path_1.join)(GOPATH, 'src', out);
await (0, promises_1.mkdir)(bootstrapDir, { recursive: true });
await (0, promises_1.writeFile)((0, node_path_1.join)(bootstrapDir, 'bootstrap.go'), data);
const go = _go({ cwd: bootstrapDir, env: { ...process.env, GOPATH } });
const bootstrap = (0, node_path_1.join)(cacheDir, out);
debug('Compiling Go runtime binary %o -> %o', source, bootstrap);
await go('get');
await go('build', '-o', bootstrap, 'bootstrap.go');
// Clean up `$GOPATH` from the cacheDir
await (0, promises_1.rm)(GOPATH, { recursive: true });
}
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