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@vector-im/matrix-bot-sdk

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TypeScript/JavaScript SDK for Matrix bots and appservices

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import { StateEvent } from "./RoomEvent"; /** * The content definition for m.room.power_levels events * @category Matrix event contents * @see PowerLevelsEvent */ export interface PowerLevelsEventContent { /** * The power level required to ban. Default 50. */ ban?: number; /** * A map of event types to the power level required to send them. */ events?: { [eventType: string]: number; }; /** * The power level required to send events in the room. Default 50. */ events_default?: number; /** * The power level required to invite users to the room. Default 50. */ invite?: number; /** * The power level required to kick users from the room. Default 50. */ kick?: number; /** * The power level required to redact other people's events in the room. Default 50. */ redact?: number; /** * The power level required to send state events in the room. Default 50. */ state_default?: number; /** * A map of user IDs to power levels. */ users?: { [userId: string]: number; }; /** * The power level of users not listed in `users`. Default 0. */ users_default?: number; /** * Power levels required to send certain kinds of notifications. */ notifications?: { /** * The power level required to send "@room" notifications. Default 50. */ room?: number; }; } /** * Represents an m.room.power_levels state event * @category Matrix events */ export declare class PowerLevelsEvent extends StateEvent<PowerLevelsEventContent> { constructor(event: any); /** * The power level required to ban users. */ get banLevel(): number; /** * The power level required to invite users. */ get inviteLevel(): number; /** * The power level required to kick users. */ get kickLevel(): number; /** * The power level required to redact messages sent by other users. */ get redactLevel(): number; /** * The power level required to send "@room" notifications. */ get notifyWholeRoomLevel(): number; /** * The default power level for users. */ get defaultUserLevel(): number; /** * The default power level required to send state events. */ get defaultStateEventLevel(): number; /** * The default power level required to send room events. */ get defaultEventLevel(): number; }