@vci/quick-three
Version:
quick three
124 lines (117 loc) • 4.14 kB
JavaScript
import { BufferGeometry, CatmullRomCurve3, Curve, Float32BufferAttribute, Vector2, Vector3 } from "three";
export default class LineGeometry extends BufferGeometry {
constructor(path = new Curve(), tubularSegments = 64, radius = 1, closed = false) {
super();
this.type = "LineGeometry";
this.parameters = {
path,
tubularSegments: tubularSegments,
radius: radius,
closed: closed
};
const frames = path.computeFrenetFrames(tubularSegments, closed);
// expose internals
this.tangents = frames.tangents;
this.normals = frames.normals;
this.binormals = frames.binormals;
// helper variables
const vertex = new Vector3();
const normal = new Vector3();
const uv = new Vector2();
let P = new Vector3();
// buffer
const vertices = [];
const normals = [];
const uvs = [];
const indices = [];
// create buffer data
generateBufferData();
// build geometry
this.setIndex(indices);
this.setAttribute("position", new Float32BufferAttribute(vertices, 3));
this.setAttribute("normal", new Float32BufferAttribute(normals, 3));
this.setAttribute("uv", new Float32BufferAttribute(uvs, 2));
// functions
function generateBufferData() {
for (let i = 0; i < tubularSegments; i++) {
generateSegment(i);
}
// if the geometry is not closed, generate the last row of vertices and normals
// at the regular position on the given path
//
// if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)
generateSegment((closed === false) ? tubularSegments : 0);
// uvs are generated in a separate function.
// this makes it easy compute correct values for closed geometries
generateUVs();
// finally create faces
generateIndices();
}
function generateSegment(i) {
// we use getPointAt to sample evenly distributed points from the given path
P = path.getPointAt(i / tubularSegments, P);
// retrieve corresponding normal and binormal
const N = frames.normals[i];
const B = frames.binormals[i];
// generate normals and vertices for the current segment
for (let j = 0; j <= 2; j++) {
const v = j / 2 * Math.PI * 2;
const sin = Math.sin(v);
const cos = -Math.cos(v);
// normal
normal.x = cos * B.x + sin * N.x;
normal.y = cos * B.y + sin * N.y;
normal.z = cos * B.z + sin * N.z;
normal.normalize();
normals.push(normal.x, normal.y, normal.z);
// vertex
vertex.x = P.x + radius * normal.x;
vertex.y = P.y + radius * normal.y;
vertex.z = P.z + radius * normal.z;
vertices.push(vertex.x, vertex.y, vertex.z);
}
}
function generateIndices() {
for (let j = 1; j <= tubularSegments; j++) {
for (let i = 1; i <= 2; i++) {
const a = (2 + 1) * (j - 1) + (i - 1);
const b = (2 + 1) * j + (i - 1);
const c = (2 + 1) * j + i;
const d = (2 + 1) * (j - 1) + i;
// faces
indices.push(a, b, d);
indices.push(b, c, d);
}
}
}
function generateUVs() {
for (let i = 0; i <= tubularSegments; i++) {
for (let j = 0; j <= 2; j++) {
uv.x = i / tubularSegments;
uv.y = j / 2;
uvs.push(uv.x, uv.y);
}
}
}
}
static fromJSON(data) {
// This only works for built-in curves (e.g. CatmullRomCurve3).
// User defined curves or instances of CurvePath will not be deserialized.
return new LineGeometry(
new CatmullRomCurve3().fromJSON(data.path),
data.tubularSegments,
data.radius,
data.closed
);
}
copy(source) {
super.copy(source);
this.parameters = Object.assign({}, source.parameters);
return this;
}
toJSON() {
const data = super.toJSON();
data.path = this.parameters.path.toJSON();
return data;
}
}