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@vanioinformatika/appstate

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declare interface StateHandler { (appState: string, newAppState: string): void } declare function appState(stateHandler: StateHandler): appState.AppStateInstance declare namespace appState { interface AppStateInstance { // Application is under initialization. init(): void // Application is running. running(): void // Application has stopped, restaring available. stopped(): void // Application in error state, maybe it's recoverable. error(): void // Application in error state, never to run again. fatal(): void isInit(): boolean isRunning(): boolean isStopped(): boolean isError(): boolean isFatal(): boolean /** * Return state machine object. */ getStateMachine(): Object /** * Reading application state as string. */ get(): string /** * Return all application state value. */ list(): state /** * Same as AppState.init() * @deprecated use init(). */ reset(): void } /** * Application state values. */ const enum state { INIT = 'INIT', RUNNING = 'RUNNING', STOPPED = 'STOPPED', ERROR = 'ERROR', FATAL = 'FATAL', } } export = appState