@valkey/valkey-glide
Version:
General Language Independent Driver for the Enterprise (GLIDE) for Valkey
33 lines (32 loc) • 2.08 kB
TypeScript
/**
* Copyright Valkey GLIDE Project Contributors - SPDX Identifier: Apache-2.0
*/
export type LevelOptions = "error" | "warn" | "info" | "debug" | "trace" | "off";
export declare class Logger {
private static _instance;
private static logger_level;
private constructor();
/**
* take the arguments from the user and provide to the core-logger (see ../logger-core)
* if the level is higher then the logger level (error is 0, warn 1, etc.) simply return without operation
* if a logger instance doesn't exist, create new one with default mode (decided by rust core, normally - level: error, target: console)
* logIdentifier arg is a string contain data that suppose to give the log a context and make it easier to find certain type of logs.
* when the log is connect to certain task the identifier should be the task id, when the log is not part of specific task the identifier should give a context to the log - for example, "socket connection".
* External users shouldn't use this function.
*/
static log(logLevel: LevelOptions, logIdentifier: string, message: string): void;
/**
* Initialize a logger if it wasn't initialized before - this method is meant to be used when there is no intention to replace an existing logger.
* The logger will filter all logs with a level lower than the given level,
* If given a fileName argument, will write the logs to files postfixed with fileName. If fileName isn't provided, the logs will be written to the console.
* To turn off the logger, provide the level "off".
*/
static init(level?: LevelOptions, fileName?: string): void;
/**
* configure the logger.
* the level argument is the level of the logs you want the system to provide (error logs, warn logs, etc.)
* the filename argument is optional - if provided the target of the logs will be the file mentioned, else will be the console
* To turn off the logger, provide the level "off".
*/
static setLoggerConfig(level: LevelOptions, fileName?: string): void;
}