@valeera/mathx
Version:
A math library written in TS.
56 lines (55 loc) • 3.45 kB
TypeScript
import type { Matrix4Like } from "../matrix";
export interface IVector4Json {
x: number;
y: number;
z: number;
w: number;
}
export interface IVector4 extends Float32Array, IVector4Json {
}
export type Vector4Like = IVector4 | Vector4 | number[] | Float32Array;
export declare class Vector4 extends Float32Array implements IVector4 {
static readonly VECTOR4_ZERO: Vector4;
static readonly VECTOR4_ONE: Vector4;
static add: <T extends Vector4Like = Vector4>(a: Vector4Like, b: Vector4Like, out?: T) => T;
static ceil: <T extends Vector4Like = Vector4>(a: Vector4Like, out?: T) => T;
static closeTo: (a: Vector4Like, b: Vector4Like, epsilon?: number) => boolean;
static closeToRect: (a: Vector4Like, b: Vector4Like, epsilon?: number) => boolean;
static create: (x?: number, y?: number, z?: number, w?: number) => Vector4;
static cross: <T extends Vector4Like = Vector4>(u: Vector4Like, v: Vector4Like, w: Vector4Like, out?: T) => T;
static distanceTo: (a: Vector4Like, b: Vector4Like) => number;
static distanceToSquared: (a: Vector4Like, b: Vector4Like) => number;
static divide: <T extends Vector4Like = Vector4>(a: Vector4Like, b: Vector4Like, out?: T) => T;
static dot: (a: Vector4Like, b: Vector4Like) => number;
static equals: (a: Vector4Like, b: Vector4Like) => boolean;
static floor: <T extends Vector4Like = Vector4>(a: Vector4Like, out?: T) => T;
static fromArray: <T extends Vector4Like = Vector4>(a: ArrayLike<number> | Vector4Like, offset?: number, out?: T) => T;
static fromScalar: <T extends Vector4Like = Vector4>(num: number, out?: T) => T;
static fromXYZW: <T extends Vector4Like = Vector4>(x: number, y: number, z: number, w: number, out?: T) => T;
static inverse: <T extends Vector4Like = Vector4>(a: Vector4Like, out?: T) => T;
static norm: (a: Vector4Like) => number;
static lengthSquared: (a: Vector4Like) => number;
static lerp: <T extends Vector4Like = Vector4>(a: Vector4Like, b: Vector4Like, t: number, out?: T) => T;
static max: <T extends Vector4Like = Vector4>(a: Vector4Like, b: Vector4Like, out?: T) => T;
static min: <T extends Vector4Like = Vector4>(a: Vector4Like, b: Vector4Like, out?: T) => T;
static minus: <T extends Vector4Like = Vector4>(a: Vector4Like, b: Vector4Like, out?: T) => T;
static multiply: <T extends Vector4Like = Vector4>(a: Vector4Like, b: Vector4Like, out?: T) => T;
static multiplyScalar: <T extends Vector4Like = Vector4>(a: Vector4Like, b: number, out?: T) => T;
static negate: <T extends Vector4Like = Vector4>(a: Vector4Like, out?: T) => T;
static normalize: <T extends Vector4Like = Vector4>(a: Vector4Like, out?: T) => T;
static round: <T extends Vector4Like = Vector4>(a: Vector4Like, out?: T) => T;
static setNorm: <T extends Vector4Like = Vector4>(a: Vector4Like, length: number, out?: T) => T;
static toString: (a: Vector4Like) => string;
static transformMatrix4: <T extends Vector4Like = Vector4>(a: Vector4Like, m: Matrix4Like, out?: T) => T;
static transformQuat: <T extends Vector4Like = Vector4>(a: Vector4Like, q: Matrix4Like, out?: T) => T;
readonly dataType: string;
constructor(x?: number, y?: number, z?: number, w?: number);
get x(): number;
set x(value: number);
get y(): number;
set y(value: number);
get z(): number;
set z(value: number);
get w(): number;
set w(value: number);
}