@valeera/mathx
Version:
A math library written in TS.
81 lines (80 loc) • 5.79 kB
TypeScript
import type { Matrix3Like } from "../matrix/Matrix3";
import type { Matrix4Like } from "../matrix/Matrix4";
export interface IVector3Json {
x: number;
y: number;
z: number;
}
export interface IVector3 extends Float32Array, IVector3Json {
}
export type Vector3Like = IVector3 | Vector3 | number[] | Float32Array;
export declare class Vector3 extends Float32Array implements IVector3 {
static readonly VECTOR3_ZERO: Vector3;
static readonly VECTOR3_ONE: Vector3;
static readonly VECTOR3_TOP: Vector3;
static readonly VECTOR3_BOTTOM: Vector3;
static readonly VECTOR3_LEFT: Vector3;
static readonly VECTOR3_RIGHT: Vector3;
static readonly VECTOR3_FRONT: Vector3;
static readonly VECTOR3_BACK: Vector3;
static add: <T extends Vector3Like = Vector3>(a: Vector3Like, b: Vector3Like, out?: T) => T;
static addScalar: <T extends Vector3Like = Vector3>(a: Vector3Like, b: number, out?: T) => T;
static angle: (a: Vector3Like, b: Vector3Like) => number;
static clamp: <T extends Vector3Like = Vector3>(a: Vector3Like, min: Vector3Like, max: Vector3Like, out?: T) => T;
static clampSafe: <T extends Vector3Like = Vector3>(a: Vector3Like, min: Vector3Like, max: Vector3Like, out?: T) => T;
static clampScalar: <T extends Vector3Like = Vector3>(a: Vector3Like, min: number, max: number, out?: T) => T;
static clone: <T extends Vector3Like = Vector3>(a: Vector3Like, out?: T) => T;
static closeTo: (a: Vector3Like, b: Vector3Like, epsilon?: number) => boolean;
static closeToRect: (a: Vector3Like, b: Vector3Like, epsilon?: number) => boolean;
static create: (x?: number, y?: number, z?: number) => Vector3;
static cross: <T extends Vector3Like = Vector3>(a: Vector3Like, b: Vector3Like, out?: T) => T;
static distanceTo: (a: Vector3Like, b: Vector3Like) => number;
static distanceToManhattan: (a: Vector3Like, b: Vector3Like) => number;
static distanceToSquared: (a: Vector3Like, b: Vector3Like) => number;
static divide: <T extends Vector3Like = Vector3>(a: Vector3Like, b: Vector3Like, out?: T) => T;
static divideScalar: <T extends Vector3Like = Vector3>(a: Vector3Like, b: number, out?: T) => T;
static dot: (a: Vector3Like, b: Vector3Like) => number;
static equals: (a: Vector3Like, b: Vector3Like) => boolean;
static floor: <T extends Vector3Like = Vector3>(a: Vector3Like, out?: T) => T;
static fromArray: <T extends Vector3Like = Vector3>(a: ArrayLike<number> | Vector3Like, offset?: number, out?: T) => T;
static fromScalar: <T extends Vector3Like = Vector3>(num: number, out?: T) => T;
static fromXYZ: <T extends Vector3Like = Vector3>(x: number, y: number, z: number, out?: T) => T;
static fromMatrix4Scale: <T extends Vector3Like = Vector3>(mat: Matrix4Like, out?: T) => T;
static fromMatrix4Translate: <T extends Vector3Like = Vector3>(mat: Matrix4Like, out?: T) => T;
static hermite: <T extends Vector3Like = Vector3>(a: Vector3Like, b: Vector3Like, c: Vector3Like, d: Vector3Like, t: number, out?: T) => T;
static inverse: <T extends Vector3Like = Vector3>(a: Vector3Like, out?: T) => T;
static norm: (a: Vector3Like) => number;
static lengthManhattan: (a: Vector3Like) => number;
static lengthSquared: (a: Vector3Like) => number;
static lerp: <T extends Vector3Like = Vector3>(a: Vector3Like, b: Vector3Like, alpha: number, out?: T) => T;
static max: <T extends Vector3Like = Vector3>(a: Vector3Like, b: Vector3Like, out?: T) => T;
static min: <T extends Vector3Like = Vector3>(a: Vector3Like, b: Vector3Like, out?: T) => T;
static minus: <T extends Vector3Like = Vector3>(a: Vector3Like, b: Vector3Like, out?: T) => T;
static minusScalar: <T extends Vector3Like = Vector3>(a: Vector3Like, b: number, out?: T) => T;
static multiply: <T extends Vector3Like = Vector3>(a: Vector3Like, b: Vector3Like, out?: T) => T;
static multiplyScalar: <T extends Vector3Like = Vector3>(a: Vector3Like, scalar: number, out?: T) => T;
static negate: <T extends Vector3Like = Vector3>(a: Vector3Like, out?: T) => T;
static normalize: <T extends Vector3Like = Vector3>(a: Vector3Like, out?: T) => T;
static opposite: <T extends Vector3Like = Vector3>(a: Vector3Like, center: Vector3Like, out?: T) => T;
static reflect: <T extends Vector3Like = Vector3>(origin: Vector3Like, normal: Vector3Like, out?: T) => T;
static rotateX: <T extends Vector3Like = Vector3>(a: Vector3Like, b: Vector3Like, rad: number, out?: T) => T;
static rotateY: <T extends Vector3Like = Vector3>(a: Vector3Like, b: Vector3Like, rad: number, out?: T) => T;
static rotateZ: <T extends Vector3Like = Vector3>(a: Vector3Like, b: Vector3Like, rad: number, out?: T) => T;
static round: <T extends Vector3Like = Vector3>(a: Vector3Like, out?: T) => T;
static setNorm: <T extends Vector3Like = Vector3>(a: Vector3Like, norm: number, out?: T) => T;
static slerp: <T extends Vector3Like = Vector3>(a: Vector3Like, b: Vector3Like, t: number, out?: T) => T;
static toString: (a: Vector3Like) => string;
static transformMatrix3: <T extends Vector3Like = Vector3>(a: Vector3Like, m: Matrix3Like, out?: T) => T;
static transformDirection: <T extends Vector3Like = Vector3>(a: Vector3Like, m: Matrix4Like, out?: T) => T;
static transformMatrix4: <T extends Vector3Like = Vector3>(a: Vector3Like, m: Matrix4Like, out?: T) => T;
static transformQuat: <T extends Vector3Like = Vector3>(a: Vector3Like, q: Vector3Like, out?: T) => T;
static volume: (a: Vector3Like) => number;
readonly dataType: string;
constructor(x?: number, y?: number, z?: number);
get x(): number;
set x(value: number);
get y(): number;
set y(value: number);
get z(): number;
set z(value: number);
}