@valeera/mathx
Version:
A math library written in TS.
81 lines (80 loc) • 5.56 kB
TypeScript
import type { IPolar } from "../polar";
import type { Matrix3Like } from "../matrix/Matrix3";
export interface IVector2Json {
x: number;
y: number;
}
export interface IVector2 extends Float32Array, IVector2Json {
}
export type Vector2Like = IVector2 | Vector2 | number[] | Float32Array;
export declare class Vector2 extends Float32Array implements IVector2 {
static readonly VECTOR2_ZERO: Vector2;
static readonly VECTOR2_TOP: Vector2;
static readonly VECTOR2_BOTTOM: Vector2;
static readonly VECTOR2_LEFT: Vector2;
static readonly VECTOR2_RIGHT: Vector2;
static readonly VECTOR2_ONE: Vector2;
static add: <T extends Vector2Like = Vector2>(a: Vector2Like, b: Vector2Like, out?: T) => T;
static addScalar: <T extends Vector2Like = Vector2>(a: Vector2Like, b: number, out?: T) => T;
static angle: (a: Vector2Like) => number;
static area: (a: Vector2Like) => number;
static ceil: <T extends Vector2Like = Vector2>(a: Vector2Like, out?: T) => T;
static clamp: <T extends Vector2Like = Vector2>(a: Vector2Like, min: Vector2Like, max: Vector2Like, out?: T) => T;
static clampSafe: <T extends Vector2Like = Vector2>(a: Vector2Like, min: Vector2Like, max: Vector2Like, out?: T) => T;
static clampLength: <T extends Vector2Like = Vector2>(a: Vector2Like, min: Vector2Like, max: Vector2Like, out?: T) => T;
static clampScalar: <T extends Vector2Like = Vector2>(a: Vector2Like, min: number, max: number, out?: T) => T;
static closeTo: (a: Vector2Like, b: Vector2Like, epsilon?: number) => boolean;
static closeToRect: (a: Vector2Like, b: Vector2Like, epsilon?: number) => boolean;
static closeToManhattan: (a: Vector2Like, b: Vector2Like, epsilon?: number) => boolean;
static clone: <T extends Vector2Like = Vector2>(a: Vector2Like, out?: T) => T;
static cross: (a: Vector2Like, b: Vector2Like) => number;
static create: (x?: number, y?: number) => Vector2;
static distanceTo: (a: Vector2Like, b: Vector2Like) => number;
static distanceToManhattan: (a: Vector2Like, b: Vector2Like) => number;
static distanceToSquared: (a: Vector2Like, b: Vector2Like) => number;
static divide: <T extends Vector2Like = Vector2>(a: Vector2Like, b: Vector2Like, out?: T) => T;
static divideScalar: <T extends Vector2Like = Vector2>(a: Vector2Like, scalar: number, out?: T) => T;
static dot: (a: Vector2Like, b: Vector2Like) => number;
static equals: (a: Vector2Like, b: Vector2Like) => boolean;
static floor: <T extends Vector2Like = Vector2>(a: Vector2Like, out?: T) => T;
static floorToZero: <T extends Vector2Like = Vector2>(a: Vector2Like, out?: T) => T;
static fromArray: <T extends Vector2Like = Vector2>(arr: Vector2Like, index?: number, out?: T) => T;
static fromJson: <T extends Vector2Like = Vector2>(j: IVector2Json, out?: T) => T;
static fromPolar: <T extends Vector2Like = Vector2>(p: IPolar, out?: T) => T;
static fromPointerEvent: <T extends Vector2Like = Vector2>(e: PointerEvent, out?: T) => T;
static fromScalar: <T extends Vector2Like = Vector2>(value?: number, out?: T) => T;
static fromXY: <T extends Vector2Like = Vector2>(x: number, y: number, out?: T) => T;
static inverse: <T extends Vector2Like = Vector2>(a: Vector2Like, out?: T) => T;
static norm: (a: Vector2Like) => number;
static lengthManhattan: (a: Vector2Like) => number;
static lengthSquared: (a: Vector2Like) => number;
static lerp: <T extends Vector2Like = Vector2>(a: Vector2Like, b: Vector2Like, alpha: number, out?: T) => T;
static max: <T extends Vector2Like = Vector2>(a: Vector2Like, b: Vector2Like, out?: T) => T;
static min: <T extends Vector2Like = Vector2>(a: Vector2Like, b: Vector2Like, out?: T) => T;
static minus: <T extends Vector2Like = Vector2>(a: Vector2Like, b: Vector2Like, out?: T) => T;
static minusScalar: <T extends Vector2Like = Vector2>(a: Vector2Like, num: number, out?: T) => T;
static multiply: <T extends Vector2Like = Vector2>(a: Vector2Like, b: Vector2Like, out?: T) => T;
static multiplyScalar: <T extends Vector2Like = Vector2>(a: Vector2Like, scalar: number, out?: T) => T;
static negate: <T extends Vector2Like = Vector2>(a: Vector2Like, out?: T) => T;
static normalize: <T extends Vector2Like = Vector2>(a: Vector2Like, out?: T) => T;
static opposite: <T extends Vector2Like = Vector2>(a: Vector2Like, center: Vector2Like, out?: T) => T;
static random: <T extends Vector2Like = Vector2>(norm?: number, out?: T) => T;
static reflect: <T extends Vector2Like = Vector2>(origin: Vector2Like, normal: Vector2Like, out?: T) => T;
static rotate: <T extends Vector2Like = Vector2>(a: Vector2Like, angle: number, center?: Vector2Like, out?: T) => T;
static round: <T extends Vector2Like = Vector2>(a: Vector2Like, out?: T) => T;
static setNorm: <T extends Vector2Like = Vector2>(a: Vector2Like, norm: number, out?: T) => T;
static toArray: (a: Vector2Like, arr?: number[]) => number[];
static toPalorJson: (a: Vector2Like, p?: {
a: number;
r: number;
}) => IPolar;
static toString: (a: Vector2Like) => string;
static transformDirection: <T extends Vector2Like = Vector2>(a: Vector2Like, m: Matrix3Like, out?: T) => T;
static transformMatrix3: <T extends Vector2Like = Vector2>(a: Vector2Like, m: Float32Array | number[], out?: T) => T;
readonly dataType: string;
constructor(x?: number, y?: number);
get x(): number;
set x(value: number);
get y(): number;
set y(value: number);
}