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@valeera/mathx

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A math library written in TS.

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import { Sphere } from "./Sphere"; import { Vector3, Vector3Like } from "../vector/Vector3"; import { ITriangle3 } from "./interfaces/ITriangle3"; export declare class Plane3 { static normalize(p: Plane3, out?: Plane3): Plane3; normal: Vector3; distance: number; constructor(normal?: Vector3, distance?: number); distanceToPoint(point: Vector3Like): number; distanceToSphere(sphere: Sphere): number; from(p: Plane3): void; fromCoplanarPoints(a: Vector3Like, b: Vector3Like, c: Vector3Like): this; formCoplanarPointAndNormal(point: Vector3Like, normal: Vector3Like): this; fromTriangle3(triangle: ITriangle3): this; negate(): this; normalize(): this; projectPoint<T extends Vector3Like = Vector3>(point: Vector3Like, out?: T): T; set(normal: Vector3Like, distance?: number): this; }