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@valeera/mathx

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A math library written in TS.

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import { Vector3, IVector3, Vector3Like } from "../vector/Vector3"; import { ICube } from "./interfaces/ICube"; import { ISphere } from "./interfaces/ISphere"; import { ITriangle3 } from "./interfaces/ITriangle3"; export declare class Cube implements ICube { static center: <T extends Vector3Like = Vector3>(a: ICube, out?: T) => T; static clampPoint: <T extends Vector3Like = Vector3>(a: ICube, point: Vector3Like, out?: T) => T; static containsPoint: (a: ICube, b: Vector3Like) => boolean; static containsCube: (a: ICube, b: ICube) => boolean; static depth: (a: ICube) => number; static equals: (a: ICube, b: ICube) => boolean; static getSize: <T extends Vector3Like = Vector3>(a: ICube, out?: T) => T; static height: (a: ICube) => number; static intersect: (a: ICube, b: ICube, out?: Cube) => Cube; static intersectsBox: (a: ICube, b: ICube) => boolean; static intersectsSphere: (a: ICube, b: ISphere) => boolean; static intersectsTriangle: (a: ICube, b: ITriangle3) => boolean; static isEmpty: (a: ICube) => boolean; static round: (a: ICube, out?: Cube) => Cube; static size: <T extends Vector3Like = Vector3>(a: ICube, out?: T) => T; static stretch: (a: ICube, b: Float32Array | number[] | IVector3, c: Float32Array | number[] | IVector3, out?: Cube) => Cube; static surfaceArea: (a: ICube) => number; static translate: (a: ICube, b: Float32Array | number[] | IVector3, out?: Cube) => Cube; static union: (a: ICube, b: ICube, out?: Cube) => Cube; static volume: (a: ICube) => number; static width: (a: ICube) => number; min: Vector3; max: Vector3; constructor(a?: Vector3Like, b?: Vector3Like); }