@vaimee/my3sec-contracts
Version:
A set of contracts that implements the My3Sec protocol
135 lines (134 loc) • 3.49 kB
JavaScript
;
/* Autogenerated file. Do not edit manually. */
/* tslint:disable */
/* eslint-disable */
Object.defineProperty(exports, "__esModule", { value: true });
exports.ISkillRegistry__factory = void 0;
const ethers_1 = require("ethers");
const _abi = [
{
inputs: [
{
components: [
{
internalType: "string",
name: "metadataURI",
type: "string",
},
],
internalType: "struct DataTypes.CreateSkill",
name: "args",
type: "tuple",
},
],
name: "createSkill",
outputs: [],
stateMutability: "nonpayable",
type: "function",
},
{
inputs: [],
name: "getBaseURI",
outputs: [
{
internalType: "string",
name: "",
type: "string",
},
],
stateMutability: "view",
type: "function",
},
{
inputs: [
{
internalType: "uint256",
name: "index",
type: "uint256",
},
],
name: "getSkill",
outputs: [
{
components: [
{
internalType: "uint256",
name: "id",
type: "uint256",
},
{
internalType: "string",
name: "metadataURI",
type: "string",
},
],
internalType: "struct DataTypes.SkillView",
name: "",
type: "tuple",
},
],
stateMutability: "view",
type: "function",
},
{
inputs: [],
name: "getSkillCount",
outputs: [
{
internalType: "uint256",
name: "",
type: "uint256",
},
],
stateMutability: "view",
type: "function",
},
{
inputs: [
{
internalType: "string",
name: "baseURI",
type: "string",
},
],
name: "setBaseURI",
outputs: [],
stateMutability: "nonpayable",
type: "function",
},
{
inputs: [
{
internalType: "uint256",
name: "id",
type: "uint256",
},
{
components: [
{
internalType: "string",
name: "metadataURI",
type: "string",
},
],
internalType: "struct DataTypes.UpdateSkill",
name: "args",
type: "tuple",
},
],
name: "updateSkill",
outputs: [],
stateMutability: "nonpayable",
type: "function",
},
];
class ISkillRegistry__factory {
static createInterface() {
return new ethers_1.utils.Interface(_abi);
}
static connect(address, signerOrProvider) {
return new ethers_1.Contract(address, _abi, signerOrProvider);
}
}
exports.ISkillRegistry__factory = ISkillRegistry__factory;
ISkillRegistry__factory.abi = _abi;