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@vaadin/component-base

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Vaadin component base mixins

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/** @license Copyright (c) 2017 The Polymer Project Authors. All rights reserved. This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as part of the polymer project is also subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt */ /** * Finds the element rendered on the screen at the provided coordinates. * * Similar to `document.elementFromPoint`, but pierces through * shadow roots. * * @returns Returns the deepest shadowRoot inclusive element * found at the screen position given. */ declare function deepTargetFind(x: number, y: number): Element | null; export { deepTargetFind }; /** * Adds an event listener to a node for the given gesture type. * * @returns Returns true if a gesture event listener was added. */ declare function addListener(node: EventTarget, evType: string, handler: (p0: Event) => void): boolean; export { addListener }; /** * Removes an event listener from a node for the given gesture type. * * @returns Returns true if a gesture event listener was removed. */ declare function removeListener(node: EventTarget, evType: string, handler: (p0: Event) => void): boolean; export { removeListener }; /** * Registers a new gesture event recognizer for adding new custom * gesture event types. */ declare function register(recog: GestureRecognizer): void; export { register }; /** * Sets scrolling direction on node. * * This value is checked on first move, thus it should be called prior to * adding event listeners. */ declare function setTouchAction(node: EventTarget, value: string): void; export { setTouchAction }; /** * Prevents the dispatch and default action of the given event name. */ declare function prevent(evName: string): void; export { prevent }; export interface GestureRecognizer { reset(): void; mousedown?(e: MouseEvent): void; mousemove?(e: MouseEvent): void; mouseup?(e: MouseEvent): void; touchstart?(e: TouchEvent): void; touchmove?(e: TouchEvent): void; touchend?(e: TouchEvent): void; click?(e: MouseEvent): void; }