@v4fire/client
Version:
V4Fire client core library
167 lines (91 loc) • 4.14 kB
Markdown
Changelog
=========
**Tags:**
- :boom: [Breaking Change]
- :rocket: [New Feature]
- :bug: [Bug Fix]
- :memo: [Documentation]
- :house: [Internal]
- :nail_care: [Polish]
# v3.30.1 (2022-10-25)
### :bug: Bug Fix
* Fixed an issue with wrong arguments was provided into `getItemKey`
# v3.18.2 (2022-03-22)
### :bug: Bug Fix
* Fixed an issue with `initLoad` race condition
# v3.15.4 (2022-01-24)
### :boom: Breaking Change
* The event`chunkRenderStart` is renamed to `chunkRender:renderStart` and now it emits before a component driver renders components
### :rocket: New Feature
* Added new events `chunkRender:*`
# v3.9.0 (2021-11-08)
### :rocket: New Feature
* [Added a new event `chunkRenderStart`](https://github.com/V4Fire/Client/issues/651)
* [Added `pageNumber` in `chunkLoaded` event](https://github.com/V4Fire/Client/issues/651)
# v3.0.0-rc.182 (2021-04-28)
### :bug: Bug Fix
* Fixed an issue with `optionKey` being ignored
# v3.0.0-rc.181 (2021-04-20)
### :bug: Bug Fix
* [Fixed an issue with `itemProps` not being provided to child components](https://github.com/V4Fire/Client/issues/512)
# v3.0.0-rc.170 (2021-03-26)
### :rocket: New Feature
* Added a new event `chunkRender`
# v3.0.0-rc.164 (2021-03-22)
### :bug: Bug Fix
* Now `bVirtualScroll` will throw an error if the rendering of components returns an empty array
# v3.0.0-rc.153 (2021-03-04)
### :house: Internal
* [`bVirtualScroll` is now implements `iItems` trait](https://github.com/V4Fire/Client/issues/471)
# v3.0.0-rc.151 (2021-03-04)
### :house: Internal
* Downgraded the delay before initializing to `15ms`
* Some optimizations
# v3.0.0-rc.126 (2021-01-26)
### :bug: Bug Fix
* Added handling of the empty request
# v3.0.0-rc.122 (2021-01-13)
### :house: Internal
* Removed iItems implementation. [Issue to move back](https://github.com/V4Fire/Client/issues/471)
# v3.0.0-rc.102 (2020-11-26)
### :bug: Bug Fix
* Fixed an issue with layout shifts after `reInit`
# v3.0.0-rc.81 (2020-10-08)
### :bug: Bug Fix
* Fixed an issue with `renderNext`: hasn't been data rendering after a loading error
# v3.0.0-rc.74 (2020-10-06)
### :bug: Bug Fix
* Fixed an issue with removing the progress modifier
# v3.0.0-rc.68 (2020-09-23)
### :bug: Bug Fix
* [Fixed an issue with the second data batch load affects initial rendering after reInit](https://github.com/V4Fire/Client/issues/346)
# v3.0.0-rc.60 (2020-09-01)
### :bug: Bug Fix
* [Fixed a possible memory leak](https://github.com/V4Fire/Client/pull/321)
# v3.0.0-rc.59 (2020-08-10)
### :rocket: New Feature
* [Added ability to render data manually](https://github.com/V4Fire/Client/issues/202)
### :nail_care: Polish
* Improved documentation
# v3.0.0-rc.39 (2020-07-22)
### :rocket: New Feature
* [Added life cycle events](https://github.com/V4Fire/Client/issues/205)
### :bug: Bug Fix
* [Fixed an issue when data from `lastLoadedData` and `lastLoadedChunk.normalized` aren't synchronized](https://github.com/V4Fire/Client/issues/281)
* [Fixed `lastLoadedChunk.raw` returns undefined](https://github.com/V4Fire/Client/issues/267)
### :house: Internal
* [Refactoring of tests](https://github.com/V4Fire/Client/pull/293)
* [Fixed ESLint warnings](https://github.com/V4Fire/Client/pull/293)
# v3.0.0-rc.31 (2020-06-17)
### :bug: Bug Fix
* Fixed a problem with the disappearance of loaders before the content was rendered
# v3.0.0-rc.25 (2020-06-03)
### :bug: Bug Fix
* [Fixed an issue where skeletons disappeared](https://github.com/V4Fire/Client/issues/230)
* [Fixed an issue with a race condition `chunk-request/init`](https://github.com/V4Fire/Client/issues/203)
* [Fixed an issue where an `empty` slot appeared when there was data](https://github.com/V4Fire/Client/issues/259)
# v3.0.0-rc.19 (2020-05-26)
### :bug: Bug Fix
* [Fixed rendering of truncated data](https://github.com/V4Fire/Client/issues/231)
* [Fixed rendering of empty slot](https://github.com/V4Fire/Client/issues/241)
* [Fixed clear of `in-view`](https://github.com/V4Fire/Client/pull/201)