@uzmoi/clockwork-base32
Version:
A fast and minimal implementation of Clockwork Base32 for TypeScript
61 lines (50 loc) • 1.61 kB
text/typescript
import { encodeSymbols } from "./encode.ts";
/**
* Decode Clockwork Base32.
*
* @throws {RangeError} If byteOffset is invalid or the buffer is not long enough.
* @throws {SyntaxError} If input contains invalid characters.
*
* @see https://gist.github.com/szktty/228f85794e4187882a77734c89c384a8
*/
export const decode = <TArrayBuffer extends ArrayBufferLike = ArrayBuffer>(
string: string,
buffer?: TArrayBuffer,
byteOffset?: number,
): Uint8Array<TArrayBuffer> => {
const length = string.length * (5 / 8);
const u8array = buffer == null
? new Uint8Array(length) as Uint8Array<TArrayBuffer>
: new Uint8Array(buffer, byteOffset, length);
let index = 0;
let state = 0;
let offset = 0;
for (let i = 0; i < string.length; i++) {
const u5 = decodeSymbolMap[string.charCodeAt(i)];
if (u5 === undefined || u5 === 0xff) {
throw new SyntaxError(
`'${string[i]}' is an invalid character in Clockwork Base32`,
);
}
offset += 5;
state = (state << 5) | u5;
if (offset >= 8) {
offset -= 8;
u8array[index++] = state >> offset;
}
}
return u8array;
};
const decodeSymbolMap = new Uint8Array(0x80).fill(0xff);
decodeSymbolMap[0x4F] = decodeSymbolMap[0x6F] = 0; // O
decodeSymbolMap[0x49] = decodeSymbolMap[0x69] = 1; // I
decodeSymbolMap[0x4C] = decodeSymbolMap[0x6C] = 1; // L
for (let i = 0; i < encodeSymbols.length; i++) {
const code = encodeSymbols[i]!.charCodeAt(0);
decodeSymbolMap[code] = i;
// is upper alphabet
if (0x40 < code) {
// to lower alphabet
decodeSymbolMap[code + 0x20] = i;
}
}