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@urso/revolt-fx

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Particle and Effect System for Pixi.js

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export declare enum EasingType { Linear = "linear", EaseInQuad = "easeInQuad", EaseOutQuad = "easeOutQuad", EaseInOutQuad = "easeInOutQuad", EaseInCubic = "easeInCubic", EaseOutCubic = "easeOutCubic", EaseInOutCubic = "easeInOutCubic", EaseInQuart = "easeInQuart", EaseOutQuart = "easeOutQuart", EaseInOutQuart = "easeInOutQuart", EaseInQuint = "easeInQuint", EaseOutQuint = "easeOutQuint", EaseInOutQuint = "easeInOutQuint", EaseInSine = "easeInSine", EaseOutSine = "easeOutSine", EaseInOutSine = "easeInOutSine", EaseInExpo = "easeInExpo", EaseOutExpo = "easeOutExpo", EaseInOutExpo = "easeInOutExpo", EaseInCirc = "easeInCirc", EaseOutCirc = "easeOutCirc", EaseInOutCirc = "easeInOutCirc", EaseInElastic = "easeInElastic", EaseOutElastic = "easeOutElastic", EaseInOutElastic = "easeInOutElastic", EaseInBack = "easeInBack", EaseOutBack = "easeOutBack", EaseInOutBack = "easeInOutBack", EaseInBounce = "easeInBounce", EaseOutBounce = "easeOutBounce", EaseInOutBounce = "easeInOutBounce" } export declare class Easing { static linear(t: number, b: number, c: number, d: number): number; static easeInQuad(t: number, b: number, c: number, d: number): number; static easeOutQuad(t: number, b: number, c: number, d: number): number; static easeInOutQuad(t: number, b: number, c: number, d: number): number; static easeInCubic(t: number, b: number, c: number, d: number): number; static easeOutCubic(t: number, b: number, c: number, d: number): number; static easeInOutCubic(t: number, b: number, c: number, d: number): number; static easeInQuart(t: number, b: number, c: number, d: number): number; static easeOutQuart(t: number, b: number, c: number, d: number): number; static easeInOutQuart(t: number, b: number, c: number, d: number): number; static easeInQuint(t: number, b: number, c: number, d: number): number; static easeOutQuint(t: number, b: number, c: number, d: number): number; static easeInOutQuint(t: number, b: number, c: number, d: number): number; static easeInSine(t: number, b: number, c: number, d: number): number; static easeOutSine(t: number, b: number, c: number, d: number): number; static easeInOutSine(t: number, b: number, c: number, d: number): number; static easeInExpo(t: number, b: number, c: number, d: number): number; static easeOutExpo(t: number, b: number, c: number, d: number): number; static easeInOutExpo(t: number, b: number, c: number, d: number): number; static easeInCirc(t: number, b: number, c: number, d: number): number; static easeOutCirc(t: number, b: number, c: number, d: number): number; static easeInOutCirc(t: number, b: number, c: number, d: number): number; static easeInElastic(t: number, b: number, c: number, d: number): number; static easeOutElastic(t: number, b: number, c: number, d: number): number; static easeInOutElastic(t: number, b: number, c: number, d: number): number; static easeInBack(t: number, b: number, c: number, d: number, s: number): number; static easeOutBack(t: number, b: number, c: number, d: number, s: number): number; static easeInOutBack(t: number, b: number, c: number, d: number, s: number): number; static easeInBounce(t: number, b: number, c: number, d: number): number; static easeOutBounce(t: number, b: number, c: number, d: number): number; static easeInOutBounce(t: number, b: number, c: number, d: number): number; }