@urso/revolt-fx
Version:
Particle and Effect System for Pixi.js
33 lines • 1.32 kB
JavaScript
export class Color {
constructor() {
}
// *********************************************************************************************
// * Public *
// *********************************************************************************************
setRgb(startRgb, targetRgb) {
this.startRgb = this.rgb = startRgb;
this.r = this.sR = (startRgb >> 16) & 0xff;
this.g = this.sG = (startRgb >> 8) & 0xff;
this.b = this.sB = startRgb & 0xff;
this.targetRgb = targetRgb;
this.dR = ((targetRgb >> 16) & 0xff) - this.r;
this.dG = ((targetRgb >> 8) & 0xff) - this.g;
this.dB = (targetRgb & 0xff) - this.b;
}
tween(ease, time, duration) {
if (ease) {
this.r = ease(time, this.sR, this.dR, duration);
this.g = ease(time, this.sG, this.dG, duration);
this.b = ease(time, this.sB, this.dB, duration);
}
else {
time /= duration;
this.r = this.dR * time + this.sR;
this.g = this.dG * time + this.sG;
this.b = this.dB * time + this.sB;
}
this.rgb = (this.r << 16) | (this.g << 8) | this.b;
return this.rgb;
}
}
//# sourceMappingURL=Color.js.map