@univerjs/sheets-ui
Version:
Spreadsheet UI layer for Univer Sheets.
52 lines (51 loc) • 2.15 kB
TypeScript
/**
* Copyright 2023-present DreamNum Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import type { IUniverInstanceService, Nullable } from '@univerjs/core';
import type { Engine, IRenderContext, IRenderManagerService, Rect, Scene, Spreadsheet, SpreadsheetColumnHeader, SpreadsheetHeader, SpreadsheetSkeleton, Viewport } from '@univerjs/engine-render';
import { Workbook } from '@univerjs/core';
export interface ISheetObjectParam {
spreadsheet: Spreadsheet;
spreadsheetRowHeader: SpreadsheetHeader;
spreadsheetColumnHeader: SpreadsheetColumnHeader;
/**
* sheet corner: a rect which placed on the intersection of rowHeader & columnHeader
*/
spreadsheetLeftTopPlaceholder: Rect;
scene: Scene;
engine: Engine;
}
/**
* Get render objects of a spreadsheet.
*/
export declare function getSheetObject(univerInstanceService: IUniverInstanceService | Workbook, renderManagerService: IRenderManagerService | IRenderContext): Nullable<ISheetObjectParam>;
export declare function getCoordByCell(row: number, col: number, scene: Scene, skeleton: SpreadsheetSkeleton): {
startX: number;
startY: number;
endX: number;
endY: number;
};
export declare function getCoordByOffset(evtOffsetX: number, evtOffsetY: number, scene: Scene, skeleton: SpreadsheetSkeleton, viewport?: Viewport, closeFirst?: boolean): {
startX: number;
startY: number;
endX: number;
endY: number;
row: number;
column: number;
};
export declare function getTransformCoord(evtOffsetX: number, evtOffsetY: number, scene: Scene, skeleton: SpreadsheetSkeleton): {
x: number;
y: number;
};