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@ultrapowa/sc-tools

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A tool to unpack, repack, edit and play 2d animations from Supercell games

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import gl from 'gl-constants'; export const database = [ { pixelCode: 0, // default pixelFormat: gl.RGBA, pixelType: gl.UNSIGNED_BYTE, bytesPerPixel: 4, colorType: 6, cc: 3, ac: 1, }, { pixelCode: 2, pixelFormat: gl.RGBA, pixelType: gl.UNSIGNED_SHORT_4_4_4_4, bytesPerPixel: 4, colorType: 6, cc: 3, ac: 1, }, { pixelCode: 3, pixelFormat: gl.RGBA, pixelType: gl.UNSIGNED_SHORT_5_5_5_1, bytesPerPixel: 4, colorType: 6, cc: 3, ac: 1, }, { pixelCode: 4, pixelFormat: gl.RGB, pixelType: gl.UNSIGNED_SHORT_5_6_5, bytesPerPixel: 3, colorType: 2, cc: 3, ac: 0, }, { pixelCode: 6, pixelFormat: gl.LUMINANCE_ALPHA, pixelType: gl.UNSIGNED_BYTE, bytesPerPixel: 2, colorType: 4, cc: 1, ac: 1, }, { pixelCode: 9, pixelFormat: gl.RGBA, pixelType: gl.UNSIGNED_SHORT_4_4_4_4, bytesPerPixel: 4, colorType: 6, cc: 3, ac: 1, }, { pixelCode: 10, pixelFormat: gl.LUMINANCE, pixelType: gl.UNSIGNED_BYTE, bytesPerPixel: 1, colorType: 0, cc: 1, ac: 0, }, ]; const defaultPixelInfo = database.find( (pixelInfo) => pixelInfo.pixelCode === 0 ); export const getPixelInfo = (pixelCode) => database.find((pixelInfo) => pixelInfo.pixelCode === pixelCode) ?? defaultPixelInfo; export default { database, getPixelInfo };