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@uiw/react-drag-event-interactive

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import { useRef, useEffect, useCallback } from 'react'; // Saves incoming handler to the ref in order to avoid "useCallback hell" export function useEventCallback(handler) { var callbackRef = useRef(handler); useEffect(() => { callbackRef.current = handler; }); return useCallback((value, event) => callbackRef.current && callbackRef.current(value, event), []); } // Check if an event was triggered by touch export var isTouch = event => 'touches' in event; // Browsers introduced an intervention, making touch events passive by default. // This workaround removes `preventDefault` call from the touch handlers. // https://github.com/facebook/react/issues/19651 export var preventDefaultMove = event => { !isTouch(event) && event.preventDefault && event.preventDefault(); }; // Clamps a value between an upper and lower bound. // We use ternary operators because it makes the minified code // 2 times shorter then `Math.min(Math.max(a,b),c)` export var clamp = function clamp(number, min, max) { if (min === void 0) { min = 0; } if (max === void 0) { max = 1; } return number > max ? max : number < min ? min : number; }; // Returns a relative position of the pointer inside the node's bounding box export var getRelativePosition = (node, event) => { var rect = node.getBoundingClientRect(); // Get user's pointer position from `touches` array if it's a `TouchEvent` var pointer = isTouch(event) ? event.touches[0] : event; return { left: clamp((pointer.pageX - (rect.left + window.pageXOffset)) / rect.width), top: clamp((pointer.pageY - (rect.top + window.pageYOffset)) / rect.height), width: rect.width, height: rect.height, x: pointer.pageX - (rect.left + window.pageXOffset), y: pointer.pageY - (rect.top + window.pageYOffset) }; };