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@uiw/react-color-wheel

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var TAU = Math.PI * 2; /** * javascript's modulo operator doesn't produce positive numbers with negative input * https://www.geeksforgeeks.org/how-to-get-negative-result-using-modulo-operator-in-javascript/ */ export var mod = (a, n) => (a % n + n) % n; /** distance between points (x, y) and (0, 0) */ var dist = (x, y) => Math.sqrt(x * x + y * y); /** * Get the point as the center of the wheel */ export function getWheelDimensions(_ref) { var { width = 0 } = _ref; var r = width / 2; return { width, radius: r, cx: r, cy: r }; } /** * Returns true if point (x, y) lands inside the wheel */ export function isInputInsideWheel(props, x, y) { var { cx, cy, width } = getWheelDimensions(props); var r = width / 2; return dist(cx - x, cy - y) < r; } /** * Get the current handle position for a given color */ export function getWheelHandlePosition(props, hsv) { var { cx, cy } = getWheelDimensions(props); var handleRange = getHandleRange(props); var handleAngle = (180 + translateWheelAngle(props, hsv.h, true)) * (TAU / 360); var handleDist = hsv.s / 100 * handleRange; var direction = props.direction === 'clockwise' ? -1 : 1; return { x: cx + handleDist * Math.cos(handleAngle) * direction, y: cy + handleDist * Math.sin(handleAngle) * direction }; } /** * Get Range */ export function getHandleRange(_ref2) { var { width = 0 } = _ref2; return width / 2; } /** * Translate an angle according to wheelAngle and wheelDirection */ export function translateWheelAngle(props, angle, invert) { var wheelAngle = props.angle || 0; var direction = props.direction; // inverted and clockwisee if (invert && direction === 'clockwise') angle = wheelAngle + angle; // clockwise (input handling) else if (direction === 'clockwise') angle = 360 - wheelAngle + angle; // inverted and anticlockwise else if (invert && direction === 'anticlockwise') angle = wheelAngle + 180 - angle; // anticlockwise (input handling) else if (direction === 'anticlockwise') angle = wheelAngle - angle; return mod(angle, 360); } /** * Get the current wheel value from user input * @param props - wheel props * @param x - global input x position * @param y - global input y position */ export function getWheelValueFromInput(props, x, y) { var { cx, cy } = getWheelDimensions(props); var handleRange = getHandleRange(props); x = cx - x; y = cy - y; // Calculate the hue by converting the angle to radians var hue = translateWheelAngle(props, Math.atan2(-y, -x) * (360 / TAU)); // Find the point's distance from the center of the wheel // This is used to show the saturation level var handleDist = Math.min(dist(x, y), handleRange); return { h: Math.round(hue), s: Math.round(100 / handleRange * handleDist) }; }