@ue-too/board
Version:
56 lines (55 loc) • 1.9 kB
TypeScript
import { TouchInputStateMachine } from "../../input-interpretation/input-state-machine/touch-input-state-machine";
/**
* @description The touch event parser.
* This is for the interoperability between the vanilla javascript and the pixijs event system.
*
* @category Event Parser
*/
export interface TouchEventParser {
disabled: boolean;
panDisabled: boolean;
zoomDisabled: boolean;
rotateDisabled: boolean;
enableStrategy(): void;
disableStrategy(): void;
setUp(): void;
tearDown(): void;
attach(canvas: HTMLCanvasElement): void;
}
/**
* @description The vanilla touch event parser.
* This parser converts the raw events to events that can be used by the input state machine.
*
* @category Event Parser
*/
export declare class VanillaTouchEventParser implements TouchEventParser {
private _canvas;
private _touchInputTracker;
private _disabled;
private _panDisabled;
private _zoomDisabled;
private _rotateDisabled;
private touchSM;
private _abortController;
constructor(canvas: HTMLCanvasElement, touchInputStateMachine: TouchInputStateMachine);
get touchStateMachine(): TouchInputStateMachine;
bindListeners(): void;
enableStrategy(): void;
disableStrategy(): void;
setUp(): void;
tearDown(): void;
get disabled(): boolean;
get alignCoordinateSystem(): boolean;
set alignCoordinateSystem(alignCoordinateSystem: boolean);
get panDisabled(): boolean;
set panDisabled(panDisabled: boolean);
get zoomDisabled(): boolean;
set zoomDisabled(zoomDisabled: boolean);
get rotateDisabled(): boolean;
set rotateDisabled(rotateDisabled: boolean);
touchstartHandler(e: TouchEvent): void;
touchcancelHandler(e: TouchEvent): void;
touchendHandler(e: TouchEvent): void;
touchmoveHandler(e: TouchEvent): void;
attach(canvas: HTMLCanvasElement): void;
}