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@ue-too/board

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import { TouchInputStateMachine } from "../../input-interpretation/input-state-machine/touch-input-state-machine"; /** * @description The touch event parser. * This is for the interoperability between the vanilla javascript and the pixijs event system. * * @category Event Parser */ export interface TouchEventParser { disabled: boolean; panDisabled: boolean; zoomDisabled: boolean; rotateDisabled: boolean; enableStrategy(): void; disableStrategy(): void; setUp(): void; tearDown(): void; attach(canvas: HTMLCanvasElement): void; } /** * @description The vanilla touch event parser. * This parser converts the raw events to events that can be used by the input state machine. * * @category Event Parser */ export declare class VanillaTouchEventParser implements TouchEventParser { private _canvas; private _touchInputTracker; private _disabled; private _panDisabled; private _zoomDisabled; private _rotateDisabled; private touchSM; private _abortController; constructor(canvas: HTMLCanvasElement, touchInputStateMachine: TouchInputStateMachine); get touchStateMachine(): TouchInputStateMachine; bindListeners(): void; enableStrategy(): void; disableStrategy(): void; setUp(): void; tearDown(): void; get disabled(): boolean; get alignCoordinateSystem(): boolean; set alignCoordinateSystem(alignCoordinateSystem: boolean); get panDisabled(): boolean; set panDisabled(panDisabled: boolean); get zoomDisabled(): boolean; set zoomDisabled(zoomDisabled: boolean); get rotateDisabled(): boolean; set rotateDisabled(rotateDisabled: boolean); touchstartHandler(e: TouchEvent): void; touchcancelHandler(e: TouchEvent): void; touchendHandler(e: TouchEvent): void; touchmoveHandler(e: TouchEvent): void; attach(canvas: HTMLCanvasElement): void; }