@ue-too/board
Version:
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TypeScript
import { EventReactions, EventGuards, Guard, TemplateState, TemplateStateMachine } from "@ue-too/being";
import { TouchContext, TouchPoints } from "./touch-input-context";
export type TouchStates = "IDLE" | "PENDING" | "IN_PROGRESS";
/**
* @description The touch event payload.
*
* @category Input State Machine
*/
export type TouchEventPayload = {
points: TouchPoints[];
};
/**
* @description The touch event mapping.
*
* @category Input State Machine
*/
export type TouchEventMapping = {
touchstart: TouchEventPayload;
touchmove: TouchEventPayload;
touchend: TouchEventPayload;
};
/**
* @description The idle state of the touch input state machine.
*
* @category Input State Machine
*/
export declare class IdleState extends TemplateState<TouchEventMapping, TouchContext, TouchStates> {
private _eventReactions;
protected _guards: Guard<TouchContext, "touchPointsCount">;
protected _eventGuards: Partial<EventGuards<TouchEventMapping, TouchStates, TouchContext, typeof this._guards>>;
get eventReactions(): EventReactions<TouchEventMapping, TouchContext, TouchStates>;
touchstart(context: TouchContext, payload: TouchEventPayload): void;
touchend(context: TouchContext, payload: TouchEventPayload): void;
}
/**
* @description The pending state of the touch input state machine.
*
* @category Input State Machine
*/
export declare class PendingState extends TemplateState<TouchEventMapping, TouchContext, TouchStates> {
private _eventReactions;
get eventReactions(): EventReactions<TouchEventMapping, TouchContext, TouchStates>;
touchstart(context: TouchContext, payload: TouchEventPayload): void;
touchend(context: TouchContext, payload: TouchEventPayload): void;
touchmove(context: TouchContext, payload: TouchEventPayload): void;
}
/**
* @description The in progress state of the touch input state machine.
*
* @category Input State Machine
*/
export declare class InProgressState extends TemplateState<TouchEventMapping, TouchContext, TouchStates> {
private _eventReactions;
get eventReactions(): EventReactions<TouchEventMapping, TouchContext, TouchStates>;
touchmove(context: TouchContext, payload: TouchEventPayload): void;
touchend(context: TouchContext, payload: TouchEventPayload): void;
}
/**
* @description The touch input state machine.
*
* @category Input State Machine
*/
export type TouchInputStateMachine = TemplateStateMachine<TouchEventMapping, TouchContext, TouchStates>;
export declare function createTouchInputStateMachine(context: TouchContext): TouchInputStateMachine;