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@types/three

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import WebGLBackend from "../WebGLBackend.js"; /** * A WebGL 2 backend utility module for managing the device's capabilities. * * @private */ declare class WebGLCapabilities { /** * Constructs a new utility object. * * @param {WebGLBackend} backend - The WebGL 2 backend. */ constructor(backend: WebGLBackend); /** * A reference to the WebGL 2 backend. * * @type {WebGLBackend} */ backend: WebGLBackend; /** * This value holds the cached max anisotropy value. * * @type {?number} * @default null */ maxAnisotropy: number | null; /** * This value holds the cached max uniform block size value. * * @type {?number} * @default null */ maxUniformBlockSize: number | null; /** * Returns the maximum anisotropy texture filtering value. This value * depends on the device and is reported by the `EXT_texture_filter_anisotropic` * WebGL extension. * * @return {number} The maximum anisotropy texture filtering value. */ getMaxAnisotropy(): number; /** * Returns the maximum number of bytes available for uniform buffers. * * @return {number} The maximum number of bytes available for uniform buffers. */ getUniformBufferLimit(): number; } export default WebGLCapabilities;