@types/three
Version:
TypeScript definitions for three
52 lines (49 loc) • 1.36 kB
TypeScript
import WebGLBackend from "../WebGLBackend.js";
/**
* A WebGL 2 backend utility module for managing the device's capabilities.
*
* @private
*/
declare class WebGLCapabilities {
/**
* Constructs a new utility object.
*
* @param {WebGLBackend} backend - The WebGL 2 backend.
*/
constructor(backend: WebGLBackend);
/**
* A reference to the WebGL 2 backend.
*
* @type {WebGLBackend}
*/
backend: WebGLBackend;
/**
* This value holds the cached max anisotropy value.
*
* @type {?number}
* @default null
*/
maxAnisotropy: number | null;
/**
* This value holds the cached max uniform block size value.
*
* @type {?number}
* @default null
*/
maxUniformBlockSize: number | null;
/**
* Returns the maximum anisotropy texture filtering value. This value
* depends on the device and is reported by the `EXT_texture_filter_anisotropic`
* WebGL extension.
*
* @return {number} The maximum anisotropy texture filtering value.
*/
getMaxAnisotropy(): number;
/**
* Returns the maximum number of bytes available for uniform buffers.
*
* @return {number} The maximum number of bytes available for uniform buffers.
*/
getUniformBufferLimit(): number;
}
export default WebGLCapabilities;